Vulkan: Add CPU profiling
This has limited use cases since it doesn't profile the heavy part of the vulkan backend. Almost 1:1 port of the metal implementation from #139551. Doesn't cover rendergraph submission nor GPU timings. Pull Request: https://projects.blender.org/blender/blender/pulls/139899
This commit is contained in:
committed by
Clément Foucault
parent
a883f555ae
commit
023865b314
@@ -19,6 +19,7 @@
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#include "gpu_backend.hh"
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#include "gpu_context_private.hh"
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#include "gpu_profile_report.hh"
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#include "gpu_shader_create_info.hh"
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#include "gpu_shader_create_info_private.hh"
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#include "gpu_shader_dependency_private.hh"
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@@ -805,14 +806,22 @@ void Shader::set_framebuffer_srgb_target(int use_srgb_to_linear)
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Shader *ShaderCompiler::compile(const shader::ShaderCreateInfo &info, bool is_batch_compilation)
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{
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using Clock = std::chrono::steady_clock;
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using TimePoint = Clock::time_point;
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using namespace blender::gpu::shader;
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const_cast<ShaderCreateInfo &>(info).finalize();
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TimePoint start_time;
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if (Context::get()) {
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/* Context can be null in Vulkan compilation threads. */
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GPU_debug_group_begin(GPU_DEBUG_SHADER_COMPILATION_GROUP);
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GPU_debug_group_begin(info.name_.c_str());
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}
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else {
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start_time = Clock::now();
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}
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const std::string error = info.check_error();
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if (!error.empty()) {
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@@ -936,6 +945,16 @@ Shader *ShaderCompiler::compile(const shader::ShaderCreateInfo &info, bool is_ba
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GPU_debug_group_end();
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GPU_debug_group_end();
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}
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else {
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TimePoint end_time = Clock::now();
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/* Note: Used by the vulkan backend. Use the same time_since_epoch as process_frame_timings. */
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ProfileReport::get().add_group_cpu(GPU_DEBUG_SHADER_COMPILATION_GROUP,
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start_time.time_since_epoch().count(),
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end_time.time_since_epoch().count());
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ProfileReport::get().add_group_cpu(info.name_.c_str(),
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start_time.time_since_epoch().count(),
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end_time.time_since_epoch().count());
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}
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return shader;
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}
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@@ -45,6 +45,8 @@ VKContext::~VKContext()
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free_resources();
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VKBackend::get().device.context_unregister(*this);
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this->process_frame_timings();
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imm = nullptr;
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}
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@@ -108,8 +110,13 @@ void VKContext::activate()
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if (!render_graph_.has_value()) {
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render_graph_ = std::reference_wrapper<render_graph::VKRenderGraph>(
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*device.render_graph_new());
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/* Recreate the debug group stack for the new graph.
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* Note: there is no associated `debug_group_end` as the graph groups
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* are implicitly closed on submission. */
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for (const StringRef &group : debug_stack) {
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debug_group_begin(std::string(group).c_str(), 0);
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std::string str_group = group;
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render_graph_.value().get().debug_group_begin(str_group.c_str(),
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debug::get_debug_group_color(str_group));
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}
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}
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@@ -138,6 +145,7 @@ void VKContext::end_frame()
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{
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VKDevice &device = VKBackend::get().device;
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device.orphaned_data.destroy_discarded_resources(device);
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this->process_frame_timings();
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}
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void VKContext::flush()
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@@ -175,8 +183,13 @@ TimelineValue VKContext::flush_render_graph(RenderGraphFlushFlags flags,
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if (bool(flags & RenderGraphFlushFlags::RENEW_RENDER_GRAPH)) {
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render_graph_ = std::reference_wrapper<render_graph::VKRenderGraph>(
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*device.render_graph_new());
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/* Recreate the debug group stack for the new graph.
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* Note: there is no associated `debug_group_end` as the graph groups
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* are implicitly closed on submission. */
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for (const StringRef &group : debug_stack) {
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debug_group_begin(std::string(group).c_str(), 0);
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std::string str_group = group;
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render_graph_.value().get().debug_group_begin(str_group.c_str(),
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debug::get_debug_group_color(str_group));
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}
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}
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return timeline;
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@@ -55,6 +55,21 @@ class VKContext : public Context, NonCopyable {
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/* Active shader specialization constants state. */
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shader::SpecializationConstants constants_state_;
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/* Debug scope timings. Adapted form GLContext::TimeQuery.
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* Only supports CPU timings for now. */
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struct ScopeTimings {
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using Clock = std::chrono::steady_clock;
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using TimePoint = Clock::time_point;
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using Nanoseconds = std::chrono::nanoseconds;
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std::string name;
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bool finished;
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TimePoint cpu_start, cpu_end;
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};
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Vector<ScopeTimings> scope_timings;
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void process_frame_timings();
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public:
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VKDiscardPool discard_pool;
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@@ -16,17 +16,77 @@
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#include "vk_debug.hh"
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#include "vk_to_string.hh"
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#include "gpu_profile_report.hh"
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static CLG_LogRef LOG = {"gpu.vulkan"};
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namespace blender::gpu {
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void VKContext::debug_group_begin(const char *name, int)
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{
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render_graph().debug_group_begin(name, debug::get_debug_group_color(name));
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if (!G.profile_gpu) {
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return;
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}
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ScopeTimings timings = {};
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timings.name = name;
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timings.finished = false;
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timings.cpu_start = ScopeTimings::Clock::now();
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scope_timings.append(timings);
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}
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void VKContext::debug_group_end()
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{
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render_graph().debug_group_end();
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if (!G.profile_gpu) {
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return;
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}
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for (int i = scope_timings.size() - 1; i >= 0; i--) {
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ScopeTimings &query = scope_timings[i];
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if (!query.finished) {
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query.finished = true;
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query.cpu_end = ScopeTimings::Clock::now();
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break;
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}
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if (i == 0) {
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std::cout << "Profile GPU error: Extra GPU_debug_group_end() call.\n";
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}
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}
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}
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void VKContext::process_frame_timings()
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{
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if (!G.profile_gpu) {
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return;
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}
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Vector<ScopeTimings> &queries = scope_timings;
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bool frame_is_valid = !queries.is_empty();
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for (int i = queries.size() - 1; i >= 0; i--) {
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if (!queries[i].finished) {
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frame_is_valid = false;
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std::cout << "Profile GPU error: Missing GPU_debug_group_end() call\n";
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}
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break;
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}
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if (!frame_is_valid) {
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return;
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}
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for (ScopeTimings &query : queries) {
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ProfileReport::get().add_group_cpu(query.name,
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query.cpu_start.time_since_epoch().count(),
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query.cpu_end.time_since_epoch().count());
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}
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queries.clear();
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}
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bool VKContext::debug_capture_begin(const char *title)
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