Cleanup: Sculpt: Remove more unnecessary shape key flushing
Similar to 3acb5ae41b.
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@@ -3802,23 +3802,6 @@ static void do_brush_action(const Scene &scene,
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} // namespace blender::ed::sculpt_paint
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/**
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* Copy the modified vertices from the #bke::pbvh::Tree to the active key.
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*/
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static void sculpt_update_keyblock(Object &ob)
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{
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SculptSession &ss = *ob.sculpt;
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/* Key-block update happens after handling deformation caused by modifiers,
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* so ss.orig_cos would be updated with new stroke. */
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if (!ss.orig_cos.is_empty()) {
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SCULPT_vertcos_to_key(ob, ss.shapekey_active, ss.orig_cos);
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}
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else {
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SCULPT_vertcos_to_key(ob, ss.shapekey_active, BKE_pbvh_get_vert_positions(*ss.pbvh));
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}
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}
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void SCULPT_cache_calc_brushdata_symm(blender::ed::sculpt_paint::StrokeCache &cache,
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const ePaintSymmetryFlags symm,
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const char axis,
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@@ -5483,13 +5466,6 @@ void flush_update_done(const bContext *C, Object &ob, UpdateType update_type)
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if (ss.pbvh->type() == bke::pbvh::Type::BMesh) {
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BKE_pbvh_bmesh_after_stroke(*ss.pbvh);
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}
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/* Optimization: if there is locked key and active modifiers present in */
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/* the stack, keyblock is updating at each step. otherwise we could update */
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/* keyblock only when stroke is finished. */
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if (ss.shapekey_active && !ss.deform_modifiers_active) {
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sculpt_update_keyblock(ob);
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}
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}
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if (need_tag) {
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