Cleanup: remove unused test file
This file was committed by mistake. There is no lightprobe test
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@@ -1,75 +0,0 @@
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/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/* Directive for resetting the line numbering so the failing tests lines can be printed.
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* This conflict with the shader compiler error logging scheme.
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* Comment out for correct compilation error line. */
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#line 5
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#pragma BLENDER_REQUIRE(gpu_shader_utildefines_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_math_matrix_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_math_vector_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_shadow_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_test_lib.glsl)
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#define TEST(a, b) if (true)
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void main()
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{
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TEST(eevee_lightprobe, IrradianceBrickIndex)
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{
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float near = 0.5, far = 1.0;
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mat4 pers_mat = projection_perspective(-near, near, -near, near, near, far);
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mat4 normal_mat = invert(transpose(pers_mat));
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LightData light;
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light.clip_near = floatBitsToInt(near);
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light.clip_far = floatBitsToInt(far);
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light.influence_radius_max = far;
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light.type = LIGHT_SPOT;
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light.normal_mat_packed.x = normal_mat[3][2];
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light.normal_mat_packed.y = normal_mat[3][3];
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vec2 atlas_size = vec2(SHADOW_TILEMAP_RES);
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{
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/* Simulate a "2D" plane crossing the frustum diagonally. */
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vec3 lP0 = vec3(-1.0, 0.0, -1.0);
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vec3 lP1 = vec3(0.5, 0.0, -0.5);
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vec3 lTg = normalize(lP1 - lP0);
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vec3 lNg = vec3(-lTg.z, 0.0, lTg.x);
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float expect = 1.0 / (SHADOW_TILEMAP_RES * SHADOW_PAGE_RES);
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EXPECT_NEAR(shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 0), expect, 1e-4);
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EXPECT_NEAR(
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shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 1), expect * 2.0, 1e-4);
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EXPECT_NEAR(
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shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 2), expect * 4.0, 1e-4);
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}
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{
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/* Simulate a "2D" plane crossing the near plane at the center diagonally. */
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vec3 lP0 = vec3(-1.0, 0.0, -1.0);
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vec3 lP1 = vec3(0.0, 0.0, -0.5);
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vec3 lTg = normalize(lP1 - lP0);
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vec3 lNg = vec3(-lTg.z, 0.0, lTg.x);
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float expect = 2.0 / (SHADOW_TILEMAP_RES * SHADOW_PAGE_RES);
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EXPECT_NEAR(shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 0), expect, 1e-4);
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EXPECT_NEAR(
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shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 1), expect * 2.0, 1e-4);
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EXPECT_NEAR(
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shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 2), expect * 4.0, 1e-4);
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}
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{
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/* Simulate a "2D" plane parallel to near clip plane. */
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vec3 lP0 = vec3(-1.0, 0.0, -0.75);
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vec3 lP1 = vec3(0.0, 0.0, -0.75);
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vec3 lTg = normalize(lP1 - lP0);
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vec3 lNg = vec3(-lTg.z, 0.0, lTg.x);
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EXPECT_NEAR(shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 0), 0.0, 1e-4);
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EXPECT_NEAR(shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 1), 0.0, 1e-4);
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EXPECT_NEAR(shadow_slope_bias_get(atlas_size, light, lNg, lP0, vec2(0.0), 2), 0.0, 1e-4);
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}
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}
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}
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