GPU: Add function for setting float array uniforms
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@@ -152,6 +152,7 @@ void GPU_shader_uniform_4fv(GPUShader *sh, const char *name, const float data[4]
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void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2]);
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void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4]);
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void GPU_shader_uniform_mat3_as_mat4(GPUShader *sh, const char *name, const float data[3][3]);
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void GPU_shader_uniform_1f_array(GPUShader *sh, const char *name, int len, const float *val);
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void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2]);
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void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, const float (*val)[4]);
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@@ -736,6 +736,12 @@ void GPU_shader_uniform_mat3_as_mat4(GPUShader *sh, const char *name, const floa
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GPU_shader_uniform_mat4(sh, name, matrix);
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}
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void GPU_shader_uniform_1f_array(GPUShader *sh, const char *name, int len, const float *val)
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{
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const int loc = GPU_shader_get_uniform(sh, name);
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GPU_shader_uniform_float_ex(sh, loc, 1, len, val);
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}
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void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2])
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{
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const int loc = GPU_shader_get_uniform(sh, name);
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