Fix edit mesh component buttons width not being consistent.

Differential Revision: https://developer.blender.org/D4087
This commit is contained in:
Harley Acheson
2018-12-18 15:23:01 +01:00
committed by Brecht Van Lommel
parent 5fa749ace2
commit 0497ecd5bc

View File

@@ -142,10 +142,10 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
TIP_("Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection"));
uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL,
0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
0, 0, UI_UNIT_X - UI_DPI_FAC, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
TIP_("Edge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection"));
uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL,
0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
0, 0, UI_UNIT_X - UI_DPI_FAC, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
TIP_("Face select - Shift-Click for multiple modes, Ctrl-Click expands selection"));
}
}