bmesh: small fixes for compilation and subdivide operator
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@@ -163,7 +163,7 @@ void MESH_OT_subdivide(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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/* properties */
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RNA_def_int(ot->srna, "number_cuts", 1, 1, 50, "Number of Cuts", "", 1, INT_MAX);
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RNA_def_int(ot->srna, "number_cuts", 1, 1, INT_MAX, "Number of Cuts", "", 1, 10);
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RNA_def_boolean(ot->srna, "quadtri", 0, "Quad/Tri Mode", "Tries to prevent ngons");
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RNA_def_enum(ot->srna, "quadcorner", prop_mesh_cornervert_types, SUBD_STRAIGHT_CUT, "Quad Corner Type", "How to subdivide quad corners (anything other then Straight Cut will prevent ngons)");
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@@ -1810,7 +1810,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
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if(rv3d->persp==RV3D_CAMOB && startscene->gm.framing.type == SCE_GAMEFRAMING_BARS && startscene->gm.stereoflag != STEREO_DOME) { /* Letterbox */
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rctf cam_framef;
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ED_view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef, FALSE);
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ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, FALSE);
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cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
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cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
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cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;
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