scons/mingw linking fixes with bullet - adjusting priorities to find libs
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2
extern/bullet2/src/SConscript
vendored
2
extern/bullet2/src/SConscript
vendored
@@ -37,7 +37,7 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
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env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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