Fix: Overlay: Broken shader compilation due to implicit cast
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@@ -39,10 +39,10 @@ struct VertOut {
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VertOut vertex_main(VertIn vert_in)
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{
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uint frame_current = mpath_line_settings.x;
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// uint frameStart = mpath_line_settings.y; /* UNUSED */
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// uint frameEnd = mpath_line_settings.z; /* UNUSED */
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uint cache_start = mpath_line_settings.w;
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int frame_current = mpath_line_settings.x;
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// int frameStart = mpath_line_settings.y; /* UNUSED */
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// int frameEnd = mpath_line_settings.z; /* UNUSED */
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int cache_start = mpath_line_settings.w;
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VertOut vert_out;
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/* Optionally transform from view space to world space for screen space motion paths. */
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