Fix: Overlay: Broken shader compilation due to implicit cast

This commit is contained in:
Clément Foucault
2025-04-24 14:58:32 +02:00
parent 13e0e8bd6d
commit 06e642a9a1

View File

@@ -39,10 +39,10 @@ struct VertOut {
VertOut vertex_main(VertIn vert_in)
{
uint frame_current = mpath_line_settings.x;
// uint frameStart = mpath_line_settings.y; /* UNUSED */
// uint frameEnd = mpath_line_settings.z; /* UNUSED */
uint cache_start = mpath_line_settings.w;
int frame_current = mpath_line_settings.x;
// int frameStart = mpath_line_settings.y; /* UNUSED */
// int frameEnd = mpath_line_settings.z; /* UNUSED */
int cache_start = mpath_line_settings.w;
VertOut vert_out;
/* Optionally transform from view space to world space for screen space motion paths. */