Fix #125542: Bone Stick selection color is not drawn
Caused by blender/blender@ef8f14f3d6 That commit removed too much code. We still need the condition for editbones and their selected tips. The fix is to bring back that check and set the tail color accordingly. Pull Request: https://projects.blender.org/blender/blender/pulls/125764
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committed by
Christoph Lendenfeld
parent
13ceb73941
commit
06fab9f8f1
@@ -2249,6 +2249,10 @@ class ArmatureBoneDrawStrategyLine : public ArmatureBoneDrawStrategy {
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col_bone = col_head = col_tail = ctx->const_color;
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}
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else {
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if (bone.is_editbone() && bone.flag() & BONE_TIPSEL) {
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col_tail = &G_draw.block.color_vertex_select.x;
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}
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/* Draw root point if we are not connected to our parent. */
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if (!(bone.has_parent() && (boneflag & BONE_CONNECTED))) {
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