BGE LibNew: Only warn about meshes with users in debug builds.
This information only really seems to be for helping developers track down bugs, and isn't really something the user needs. So, lets not spam their console.
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@@ -1522,7 +1522,9 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
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/* Watch this!, if its used in the original scene can cause big troubles */
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if (me->us > 0) {
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#ifdef DEBUG
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printf("Mesh has a user \"%s\"\n", name);
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#endif
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me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me);
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me->us--;
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}
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