minor change to own recent commit with transform fcurve centers and some style edits and typo corrections.
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@@ -112,7 +112,7 @@ const char *BLF_translate_do_tooltip(const char *msgctxt, const char *msgid);
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/* Default, void context.
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* WARNING! The "" context is not the same as no (NULL) context at mo/boost::locale level!
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* NOTE: We translate BLF_I18NCONTEXT_DEFAULT as BLF_I18NCONTEXT_DEFAULT_BPY in Python, as we can’t use "natural"
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* NOTE: We translate BLF_I18NCONTEXT_DEFAULT as BLF_I18NCONTEXT_DEFAULT_BPY in Python, as we can't use "natural"
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* None value in rna string properties... :/
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* For perf reason, we only use the first char to detect this context, so other contexts should never start
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* with the same char!
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@@ -674,7 +674,7 @@ static BMLoop *poly_find_ear(BMFace *f, float (*projectverts)[2], const bool use
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i = (((len_squared_v3v3(larr[0]->v->co, larr[2]->v->co) >
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len_squared_v3v3(larr[1]->v->co, larr[3]->v->co) * bias)) != use_beauty);
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i4 = (i + 3) % 4;
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/* Check produced tris aren’t too flat/narrow...
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/* Check produced tris aren't too flat/narrow...
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* Probably not the best test, but is quite efficient and should at least avoid null-area faces! */
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cos1 = fabsf(cos_v3v3v3(larr[i4]->v->co, larr[i]->v->co, larr[i + 1]->v->co));
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cos2 = fabsf(cos_v3v3v3(larr[i4]->v->co, larr[i + 2]->v->co, larr[i + 1]->v->co));
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@@ -741,7 +741,8 @@ static BMLoop *poly_find_ear(BMFace *f, float (*projectverts)[2], const bool use
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/* Compare to prev best (i.e. lowest) cos. */
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if (cos < bestcos) {
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/* We must check this tri would not leave a (too much) degenerated remaining face! */
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/* For now just assume if the average of cos of all "remaining face"'s corners is below a given threshold, it’s OK. */
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/* For now just assume if the average of cos of all
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* "remaining face"'s corners is below a given threshold, it's OK. */
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float avgcos = fabsf(cos_v3v3v3(v1->co, v3->co, l_iter->next->next->v->co));
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const int i_limit = (i - 1 + len) % len;
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avgcos += fabsf(cos_v3v3v3(l_iter->prev->prev->v->co, v1->co, v3->co));
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@@ -238,7 +238,7 @@ static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, wmEvent *UNU
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/* show popup dialog to allow editing of range... */
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// FIXME: hardcoded dimensions here are just arbitrary
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return WM_operator_props_dialog_popup(C, op, 10*UI_UNIT_X, 10*UI_UNIT_Y);
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return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y);
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}
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/* For the object with pose/action: create path curves for selected bones
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@@ -1151,7 +1151,7 @@ static int object_calculate_paths_invoke(bContext *C, wmOperator *op, wmEvent *U
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/* show popup dialog to allow editing of range... */
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/* FIXME: hardcoded dimensions here are just arbitrary */
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return WM_operator_props_dialog_popup(C, op, 10*UI_UNIT_X, 10*UI_UNIT_Y);
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return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y);
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}
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/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
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@@ -618,7 +618,7 @@ int ED_space_clip_load_movieclip_buffer(SpaceClip *sc, ImBuf *ibuf, const unsign
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context->last_texture = glaGetOneInteger(GL_TEXTURE_2D);
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/* image texture need to be rebinded if displaying another image buffer
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* assuming displaying happens of footage frames only on which painting doesn't heppen.
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* assuming displaying happens of footage frames only on which painting doesn't happen.
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* so not changed image buffer pointer means unchanged image content */
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need_rebind |= context->texture_ibuf != ibuf;
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need_rebind |= context->display_buffer != display_buffer;
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@@ -1777,7 +1777,7 @@ static int image_new_exec(bContext *C, wmOperator *op)
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/* XXX Note: the WM_operator_props_dialog_popup() doesn't work for uiIDContextProperty(), image is not being that way */
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static int image_new_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
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{
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return WM_operator_props_dialog_popup(C, op, 15*UI_UNIT_X, 5*UI_UNIT_Y);
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return WM_operator_props_dialog_popup(C, op, 15 * UI_UNIT_X, 5 * UI_UNIT_Y);
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}
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@@ -1929,7 +1929,7 @@ static int text_jump_exec(bContext *C, wmOperator *op)
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static int text_jump_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
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{
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return WM_operator_props_dialog_popup(C, op, 10*UI_UNIT_X, 5*UI_UNIT_Y);
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return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 5 * UI_UNIT_Y);
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}
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@@ -378,6 +378,8 @@ static void recalcData_graphedit(TransInfo *t)
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bAnimListElem *ale;
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int dosort = 0;
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const bool use_local_center = checkUseLocalCenter_GraphEdit(t);
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/* initialize relevant anim-context 'context' data from TransInfo data */
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@@ -406,11 +408,10 @@ static void recalcData_graphedit(TransInfo *t)
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/* ignore unselected fcurves */
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if (!fcu_test_selected(fcu))
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continue;
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// fixme: only do this for selected verts...
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ANIM_unit_mapping_apply_fcurve(ac.scene, ale->id, ale->key_data,
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ANIM_UNITCONV_ONLYSEL | ANIM_UNITCONV_SELVERTS | ANIM_UNITCONV_RESTORE |
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(checkUseLocalCenter_GraphEdit(t) ? ANIM_UNITCONV_SKIPKNOTS : 0));
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(use_local_center ? ANIM_UNITCONV_SKIPKNOTS : 0));
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/* watch it: if the time is wrong: do not correct handles yet */
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@@ -96,7 +96,7 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags, char colo
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Color32 pixel;
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Color32 *pixels = 0;
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/* OCIO_TODO: never was able to save DDS, so can'ttest loading
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/* OCIO_TODO: never was able to save DDS, so can't test loading
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* but profile used to be set to sRGB and can't see rect_float here, so
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* default byte space should work fine
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*/
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@@ -672,7 +672,7 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
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* represents one pixel. xsize and ysize specify the dimensions of
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* the pixel array. zsize specifies what kind of image file to
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* write out. if zsize is 1, the luminance of the pixels are
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* calculated, and a sinlge channel black and white image is saved.
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* calculated, and a single channel black and white image is saved.
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* If zsize is 3, an RGB image file is saved. If zsize is 4, an
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* RGBA image file is saved.
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*
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@@ -66,7 +66,7 @@ static PyObject *imp_reload_orig = NULL;
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*
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* However Python's alternative is to use import hooks,
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* which are implemented in a way that we can't use our own importer as a
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* fall-back (instead we must try and fail - raise an exception evert time).
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* fall-back (instead we must try and fail - raise an exception every time).
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* Since importing from blenders text-blocks is not the common case
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* I prefer to use Pythons import by default and fall-back to
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* Blenders - which we can only do by intercepting import calls I'm afraid.
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