Manipulator: rename struct members

Rename:
- matrix -> matrix_basis
- user_scale -> scale_basis
- scale -> scale_final

Match RNA names being added to custom-manipulator branch.
This commit is contained in:
Campbell Barton
2017-06-23 14:48:37 +10:00
parent 12b985f1b1
commit 0a5d7efab3
10 changed files with 51 additions and 51 deletions

View File

@@ -66,13 +66,13 @@ static void arrow2d_draw_geom(wmManipulator *mpr, const float matrix[4][4], cons
const float size_h = size / 2.0f;
const float arrow_length = RNA_float_get(mpr->ptr, "length");
const float arrow_angle = RNA_float_get(mpr->ptr, "angle");
const float draw_line_ofs = (mpr->line_width * 0.5f) / mpr->scale;
const float draw_line_ofs = (mpr->line_width * 0.5f) / mpr->scale_final;
uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
gpuPushMatrix();
gpuMultMatrix(matrix);
gpuScaleUniform(mpr->scale);
gpuScaleUniform(mpr->scale_final);
gpuRotate2D(RAD2DEGF(arrow_angle));
/* local offset */
gpuTranslate2f(
@@ -107,7 +107,7 @@ static void manipulator_arrow2d_draw(const bContext *UNUSED(C), wmManipulator *m
glLineWidth(mpr->line_width);
glEnable(GL_BLEND);
arrow2d_draw_geom(mpr, mpr->matrix, col);
arrow2d_draw_geom(mpr, mpr->matrix_basis, col);
glDisable(GL_BLEND);
if (mpr->interaction_data) {
@@ -129,7 +129,7 @@ static void manipulator_arrow2d_invoke(
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
copy_m4_m4(inter->init_matrix, mpr->matrix);
copy_m4_m4(inter->init_matrix, mpr->matrix_basis);
mpr->interaction_data = inter;
}
@@ -139,11 +139,11 @@ static int manipulator_arrow2d_test_select(
const float mval[2] = {event->mval[0], event->mval[1]};
const float arrow_length = RNA_float_get(mpr->ptr, "length");
const float arrow_angle = RNA_float_get(mpr->ptr, "angle");
const float line_len = arrow_length * mpr->scale;
const float line_len = arrow_length * mpr->scale_final;
float mval_local[2];
copy_v2_v2(mval_local, mval);
sub_v2_v2(mval_local, mpr->matrix[3]);
sub_v2_v2(mval_local, mpr->matrix_basis[3]);
float line[2][2];
line[0][0] = line[0][1] = line[1][0] = 0.0f;

View File

@@ -83,8 +83,8 @@ static void manipulator_arrow_matrix_world_get(wmManipulator *mpr, float r_matri
{
ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
copy_m4_m4(r_matrix, arrow->manipulator.matrix);
madd_v3_v3fl(r_matrix[3], arrow->manipulator.matrix[2], arrow->data.offset);
copy_m4_m4(r_matrix, arrow->manipulator.matrix_basis);
madd_v3_v3fl(r_matrix[3], arrow->manipulator.matrix_basis[2], arrow->data.offset);
}
static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, const float color[4])
@@ -188,7 +188,7 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, cons
manipulator_color_get(&arrow->manipulator, highlight, col);
manipulator_arrow_matrix_world_get(&arrow->manipulator, final_matrix);
mul_mat3_m4_fl(final_matrix, arrow->manipulator.scale);
mul_mat3_m4_fl(final_matrix, arrow->manipulator.scale_final);
mul_m4_m4m4(final_matrix, final_matrix, arrow->manipulator.matrix_offset);
gpuPushMatrix();
@@ -253,7 +253,7 @@ static void manipulator_arrow_modal(bContext *C, wmManipulator *mpr, const wmEve
copy_v3_v3(orig_origin, inter->init_matrix[3]);
orig_origin[3] = 1.0f;
add_v3_v3v3(offset, orig_origin, arrow->manipulator.matrix[2]);
add_v3_v3v3(offset, orig_origin, arrow->manipulator.matrix_basis[2]);
offset[3] = 1.0f;
/* calculate view vector */
@@ -267,7 +267,7 @@ static void manipulator_arrow_modal(bContext *C, wmManipulator *mpr, const wmEve
/* first determine if view vector is really close to the direction. If it is, we use
* vertical movement to determine offset, just like transform system does */
if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->manipulator.matrix[2]))) > 5.0f) {
if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->manipulator.matrix_basis[2]))) > 5.0f) {
/* multiply to projection space */
mul_m4_v4(rv3d->persmat, orig_origin);
mul_v4_fl(orig_origin, 1.0f / orig_origin[3]);
@@ -312,11 +312,11 @@ static void manipulator_arrow_modal(bContext *C, wmManipulator *mpr, const wmEve
cross_v3_v3v3(plane, tangent, viewvec);
const float plane_offset = dot_v3v3(plane, offset);
const float plane_dir = dot_v3v3(plane, arrow->manipulator.matrix[2]);
const float plane_dir = dot_v3v3(plane, arrow->manipulator.matrix_basis[2]);
const float fac = (plane_dir != 0.0f) ? (plane_offset / plane_dir) : 0.0f;
facdir = (fac < 0.0) ? -1.0 : 1.0;
if (isfinite(fac)) {
mul_v3_v3fl(offset, arrow->manipulator.matrix[2], fac);
mul_v3_v3fl(offset, arrow->manipulator.matrix_basis[2], fac);
}
}
else {
@@ -378,7 +378,7 @@ static void manipulator_arrow_invoke(
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
inter->init_scale = mpr->scale;
inter->init_scale = mpr->scale_final;
manipulator_arrow_matrix_world_get(mpr, inter->init_matrix);

View File

@@ -212,7 +212,7 @@ static void manipulator_rect_transform_draw(const bContext *UNUSED(C), wmManipul
};
gpuPushMatrix();
gpuMultMatrix(mpr->matrix);
gpuMultMatrix(mpr->matrix_basis);
gpuMultMatrix(mpr->matrix_offset);
if (transform_flag & ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE_UNIFORM) {
gpuScaleUniform(scale[0]);
@@ -283,7 +283,7 @@ static int manipulator_rect_transform_test_select(
const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
/* rotate mouse in relation to the center and relocate it */
sub_v2_v2v2(point_local, mouse, mpr->matrix[3]);
sub_v2_v2v2(point_local, mouse, mpr->matrix_basis[3]);
point_local[0] -= mpr->matrix_offset[3][0];
point_local[1] -= mpr->matrix_offset[3][1];
//rotate_m2(matrot, -cage->transform.rotation);

View File

@@ -100,10 +100,10 @@ static void dial_calc_matrix(const wmManipulator *mpr, float mat[4][4])
float rot[3][3];
const float up[3] = {0.0f, 0.0f, 1.0f};
rotation_between_vecs_to_mat3(rot, up, mpr->matrix[2]);
rotation_between_vecs_to_mat3(rot, up, mpr->matrix_basis[2]);
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], mpr->matrix[3]);
mul_mat3_m4_fl(mat, mpr->scale);
copy_v3_v3(mat[3], mpr->matrix_basis[3]);
mul_mat3_m4_fl(mat, mpr->scale_final);
}
/* -------------------------------------------------------------------- */
@@ -202,12 +202,12 @@ static void dial_ghostarc_get_angles(
/* we might need to invert the direction of the angles */
float view_vec[3], axis_vec[3];
ED_view3d_global_to_vector(rv3d, mpr->matrix[3], view_vec);
normalize_v3_v3(axis_vec, mpr->matrix[2]);
ED_view3d_global_to_vector(rv3d, mpr->matrix_basis[3], view_vec);
normalize_v3_v3(axis_vec, mpr->matrix_basis[2]);
float proj_outer_rel[3];
mul_v3_project_m4_v3(proj_outer_rel, mat, co_outer);
sub_v3_v3(proj_outer_rel, mpr->matrix[3]);
sub_v3_v3(proj_outer_rel, mpr->matrix_basis[3]);
float proj_mval_new_rel[3];
float proj_mval_init_rel[3];
@@ -215,7 +215,7 @@ static void dial_ghostarc_get_angles(
float ray_co[3], ray_no[3];
float ray_lambda;
plane_from_point_normal_v3(dial_plane, mpr->matrix[3], axis_vec);
plane_from_point_normal_v3(dial_plane, mpr->matrix_basis[3], axis_vec);
if (!ED_view3d_win_to_ray(ar, v3d, inter->init_mval, ray_co, ray_no, false) ||
!isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false))
@@ -223,7 +223,7 @@ static void dial_ghostarc_get_angles(
goto fail;
}
madd_v3_v3v3fl(proj_mval_init_rel, ray_co, ray_no, ray_lambda);
sub_v3_v3(proj_mval_init_rel, mpr->matrix[3]);
sub_v3_v3(proj_mval_init_rel, mpr->matrix_basis[3]);
if (!ED_view3d_win_to_ray(ar, v3d, mval, ray_co, ray_no, false) ||
!isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false))
@@ -231,14 +231,14 @@ static void dial_ghostarc_get_angles(
goto fail;
}
madd_v3_v3v3fl(proj_mval_new_rel, ray_co, ray_no, ray_lambda);
sub_v3_v3(proj_mval_new_rel, mpr->matrix[3]);
sub_v3_v3(proj_mval_new_rel, mpr->matrix_basis[3]);
const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
/* Start direction from mouse or set by user */
const float *proj_init_rel =
(draw_options & ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y) ?
mpr->matrix[1] : proj_mval_init_rel;
mpr->matrix_basis[1] : proj_mval_init_rel;
/* return angles */
const float start = angle_wrap_rad(angle_signed_on_axis_v3v3_v3(proj_outer_rel, proj_init_rel, axis_vec));
@@ -337,7 +337,7 @@ static void manipulator_dial_draw_select(const bContext *C, wmManipulator *mpr,
RegionView3D *rv3d = ar->regiondata;
copy_v3_v3(clip_plane, rv3d->viewinv[2]);
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], mpr->matrix[3]);
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], mpr->matrix_basis[3]);
glEnable(GL_CLIP_DISTANCE0);
}
@@ -363,8 +363,8 @@ static void manipulator_dial_draw(const bContext *C, wmManipulator *mpr)
RegionView3D *rv3d = ar->regiondata;
copy_v3_v3(clip_plane, rv3d->viewinv[2]);
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], mpr->matrix[3]);
clip_plane[3] -= 0.02 * mpr->scale;
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], mpr->matrix_basis[3]);
clip_plane[3] -= 0.02 * mpr->scale_final;
glEnable(GL_CLIP_DISTANCE0);
}
@@ -408,7 +408,7 @@ static void manipulator_dial_setup(wmManipulator *mpr)
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
/* defaults */
copy_v3_v3(mpr->matrix[2], dir_default);
copy_v3_v3(mpr->matrix_basis[2], dir_default);
}
static void manipulator_dial_invoke(

View File

@@ -143,8 +143,8 @@ static void grab3d_draw_intern(
manipulator_color_get(mpr, highlight, col);
copy_m4_m4(mat, mpr->matrix);
mul_mat3_m4_fl(mat, mpr->scale);
copy_m4_m4(mat, mpr->matrix_basis);
mul_mat3_m4_fl(mat, mpr->scale_final);
gpuPushMatrix();
if (mpr->interaction_data) {

View File

@@ -96,8 +96,8 @@ static void manipulator_primitive_draw_intern(
copy_v4_v4(col_inner, col_outer);
col_inner[3] *= 0.5f;
copy_m4_m4(mat, mpr->matrix);
mul_mat3_m4_fl(mat, mpr->scale);
copy_m4_m4(mat, mpr->matrix_basis);
mul_mat3_m4_fl(mat, mpr->scale_final);
gpuPushMatrix();
gpuMultMatrix(mat);
@@ -156,8 +156,8 @@ static void manipulator_primitive_invoke(
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
copy_m4_m4(inter->init_matrix, mpr->matrix);
inter->init_scale = mpr->scale;
copy_m4_m4(inter->init_matrix, mpr->matrix_basis);
inter->init_scale = mpr->scale_final;
mpr->interaction_data = inter;
}

View File

@@ -469,7 +469,7 @@ static void manipulator_bisect_prop_depth_get(
RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
value[0] = dot_v3v3(plane_no, plane_co) - dot_v3v3(plane_no, mpr->matrix[3]);
value[0] = dot_v3v3(plane_no, plane_co) - dot_v3v3(plane_no, mpr->matrix_basis[3]);
}
static void manipulator_bisect_prop_depth_set(
@@ -487,7 +487,7 @@ static void manipulator_bisect_prop_depth_set(
RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane);
normalize_v3(plane);
plane[3] = -value[0] - dot_v3v3(plane, mpr->matrix[3]);
plane[3] = -value[0] - dot_v3v3(plane, mpr->matrix_basis[3]);
/* Keep our location, may be offset simply to be inside the viewport. */
closest_to_plane_normalized_v3(plane_co, plane, plane_co);

View File

@@ -903,7 +903,7 @@ static void manipulator_spin_prop_depth_get(
RNA_property_float_get_array(op->ptr, man->data.prop_axis_co, plane_co);
RNA_property_float_get_array(op->ptr, man->data.prop_axis_no, plane_no);
value[0] = dot_v3v3(plane_no, plane_co) - dot_v3v3(plane_no, mpr->matrix[3]);
value[0] = dot_v3v3(plane_no, plane_co) - dot_v3v3(plane_no, mpr->matrix_basis[3]);
}
static void manipulator_spin_prop_depth_set(
@@ -921,7 +921,7 @@ static void manipulator_spin_prop_depth_set(
RNA_property_float_get_array(op->ptr, man->data.prop_axis_no, plane);
normalize_v3(plane);
plane[3] = -value[0] - dot_v3v3(plane, mpr->matrix[3]);
plane[3] = -value[0] - dot_v3v3(plane, mpr->matrix_basis[3]);
/* Keep our location, may be offset simply to be inside the viewport. */
closest_to_plane_normalized_v3(plane_co, plane, plane_co);

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@@ -87,13 +87,13 @@ struct wmManipulator {
* besides this it's up to the manipulators internal code how the
* rotation components are used for drawing and interaction.
*/
float matrix[4][4];
float matrix_basis[4][4];
/* custom offset from origin */
float matrix_offset[4][4];
/* runtime property, set the scale while drawing on the viewport */
float scale;
float scale_final;
/* user defined scale, in addition to the original one */
float user_scale;
float scale_basis;
/* user defined width for line drawing */
float line_width;
/* manipulator colors (uses default fallbacks if not defined) */

View File

@@ -94,7 +94,7 @@ static wmManipulator *wm_manipulator_create(
WM_manipulator_properties_sanitize(mpr->ptr, 0);
unit_m4(mpr->matrix);
unit_m4(mpr->matrix_basis);
unit_m4(mpr->matrix_offset);
return mpr;
@@ -149,7 +149,7 @@ static void manipulator_init(wmManipulator *mpr)
{
const float color_default[4] = {1.0f, 1.0f, 1.0f, 1.0f};
mpr->user_scale = 1.0f;
mpr->scale_basis = 1.0f;
mpr->line_width = 1.0f;
/* defaults */
@@ -278,16 +278,16 @@ static void wm_manipulator_set_matrix_rotation_from_yz_axis__internal(
void WM_manipulator_set_matrix_rotation_from_z_axis(
wmManipulator *mpr, const float z_axis[3])
{
wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix, z_axis);
wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix_basis, z_axis);
}
void WM_manipulator_set_matrix_rotation_from_yz_axis(
wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
{
wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix, y_axis, z_axis);
wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix_basis, y_axis, z_axis);
}
void WM_manipulator_set_matrix_location(wmManipulator *mpr, const float origin[3])
{
copy_v3_v3(mpr->matrix[3], origin);
copy_v3_v3(mpr->matrix_basis[3], origin);
}
/**
@@ -320,7 +320,7 @@ void WM_manipulator_set_flag(wmManipulator *mpr, const int flag, const bool enab
void WM_manipulator_set_scale(wmManipulator *mpr, const float scale)
{
mpr->user_scale = scale;
mpr->scale_basis = scale;
}
void WM_manipulator_set_line_width(wmManipulator *mpr, const float line_width)
@@ -457,7 +457,7 @@ void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
scale *= ED_view3d_pixel_size(rv3d, matrix_world[3]) / U.pixelsize;
}
else {
scale *= ED_view3d_pixel_size(rv3d, mpr->matrix[3]) / U.pixelsize;
scale *= ED_view3d_pixel_size(rv3d, mpr->matrix_basis[3]) / U.pixelsize;
}
}
else {
@@ -465,7 +465,7 @@ void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
}
}
mpr->scale = scale * mpr->user_scale;
mpr->scale_final = mpr->scale_basis * scale;
}
static void manipulator_update_prop_data(wmManipulator *mpr)