Gawain: Make builtin uniform lookup to be O(1)

This commit is contained in:
Sergey Sharybin
2017-10-05 16:19:14 +05:00
parent bb9b8b13e5
commit 0b5bdc4265
2 changed files with 15 additions and 12 deletions

View File

@@ -14,7 +14,7 @@
#include "gwn_common.h"
typedef enum {
GWN_UNIFORM_NONE, // uninitialized/unknown
GWN_UNIFORM_NONE = 0, // uninitialized/unknown
GWN_UNIFORM_MODELVIEW, // mat4 ModelViewMatrix
GWN_UNIFORM_PROJECTION, // mat4 ProjectionMatrix
@@ -27,7 +27,9 @@ typedef enum {
GWN_UNIFORM_COLOR, // vec4 color
GWN_UNIFORM_CUSTOM // custom uniform, not one of the above built-ins
GWN_UNIFORM_CUSTOM, // custom uniform, not one of the above built-ins
GWN_NUM_UNIFORMS, // Special value, denotes number of builtin uniforms.
} Gwn_UniformBuiltin;
typedef struct Gwn_ShaderInput {
@@ -51,6 +53,7 @@ typedef struct Gwn_ShaderInterface {
uint16_t attrib_ct;
Gwn_ShaderInput_Entry* uniform_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
Gwn_ShaderInput_Entry* attrib_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
Gwn_ShaderInput* builtin_uniforms[GWN_NUM_UNIFORMS];
Gwn_ShaderInput inputs[0]; // dynamic size, uniforms followed by attribs
} Gwn_ShaderInterface;

View File

@@ -38,7 +38,8 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
[GWN_UNIFORM_COLOR] = "color",
[GWN_UNIFORM_CUSTOM] = NULL
[GWN_UNIFORM_CUSTOM] = NULL,
[GWN_NUM_UNIFORMS] = NULL,
};
return names[u];
@@ -309,10 +310,16 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(GLint program)
}
}
memset(shaderface->builtin_uniforms, 0, sizeof(shaderface->builtin_uniforms));
for (uint32_t i = 0; i < shaderface->uniform_ct; ++i)
{
Gwn_ShaderInput* input = &shaderface->inputs[i];
shader_input_to_bucket(input, shaderface->uniform_buckets);
if (input->builtin_type != GWN_UNIFORM_NONE &&
input->builtin_type != GWN_UNIFORM_CUSTOM)
{
shaderface->builtin_uniforms[input->builtin_type] = input;
}
}
for (uint32_t i = 0; i < shaderface->attrib_ct; ++i)
{
@@ -343,17 +350,10 @@ const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInter
#if TRUST_NO_ONE
assert(builtin != GWN_UNIFORM_NONE);
assert(builtin != GWN_UNIFORM_CUSTOM);
assert(builtin != GWN_NUM_UNIFORMS);
#endif
// look up by enum, not name
for (uint32_t i = 0; i < shaderface->uniform_ct; ++i)
{
const Gwn_ShaderInput* uniform = shaderface->inputs + i;
if (uniform->builtin_type == builtin)
return uniform;
}
return NULL; // not found
return shaderface->builtin_uniforms[builtin];
}
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface* shaderface, const char* name)