Cleanup: clang-format, also typo fix.
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@@ -171,7 +171,7 @@ void BKE_main_collections_parent_relations_rebuild(struct Main *bmain);
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typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
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typedef void (*BKE_scene_collections_Cb)(struct Collection *ob, void *data);
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/* Iteratorion over objects in collection. */
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/* Iteration over objects in collection. */
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#define FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(_collection, _object, _mode) \
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{ \
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@@ -376,7 +376,7 @@ static void library_foreach_ID_link(Main *bmain,
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int i;
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if (flag & IDWALK_RECURSE) {
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/* For now, recursion implies read-only. */
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/* For now, recursion implies read-only. */
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flag |= IDWALK_READONLY;
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data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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@@ -177,9 +177,7 @@ struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id);
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void DRW_drawdata_free(struct ID *id);
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/* select_engine.c */
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void DRW_select_context_create(struct Base **bases,
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const uint bases_len,
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short select_mode);
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void DRW_select_context_create(struct Base **bases, const uint bases_len, short select_mode);
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bool DRW_select_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type);
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uint DRW_select_context_offset_for_object_elem(const uint base_index, char elem_type);
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uint DRW_select_context_elem_len(void);
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@@ -201,7 +201,6 @@ static void text_undosys_step_decode(
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TextUndoStep *us = (TextUndoStep *)us_p;
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Text *text = us->text_ref.ptr;
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(void)is_final;
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TextState *state;
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if ((us->states[0].buf_array_state != NULL) && (dir == -1) && !is_final) {
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state = &us->states[0];
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@@ -1729,9 +1729,9 @@ static void execute_scene(struct Depsgraph *depsgraph,
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IK_Channel *ikchan;
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if (ikparam->flag & ITASC_SIMULATION) {
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for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) {
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// In simulation mode we don't allow external constraint to change our bones, mark the channel
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// done also tell Blender that this channel is part of IK tree
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// (cleared on each BKE_pose_where_is()
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// In simulation mode we don't allow external constraint to change our bones,
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// mark the channel done also tell Blender that this channel is part of IK tree.
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// Cleared on each BKE_pose_where_is()
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ikchan->pchan->flag |= (POSE_DONE | POSE_CHAIN);
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ikchan->jointValid = 0;
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}
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@@ -3076,8 +3076,9 @@ void RNA_def_rna(BlenderRNA *brna)
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/* FloatProperty */
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srna = RNA_def_struct(brna, "FloatProperty", "Property");
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RNA_def_struct_ui_text(
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srna, "Float Definition", "RNA floating point number (single precision) property definition");
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RNA_def_struct_ui_text(srna,
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"Float Definition",
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"RNA floating point number (single precision) property definition");
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rna_def_number_property(srna, PROP_FLOAT);
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/* StringProperty */
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