UI: Rename "No Catalog" node assets menus to "Unassigned"
After discussion with module members, it was agreed that "Unassigned" was better because the word is already used in the asset browser, and because it sounds more natural.
This commit is contained in:
@@ -786,7 +786,7 @@ void ui_template_node_operator_asset_root_items(uiLayout &layout, bContext &C)
|
||||
if (!tree->unassigned_assets.is_empty()) {
|
||||
uiItemM(&layout,
|
||||
"GEO_MT_node_operator_catalog_assets_unassigned",
|
||||
IFACE_("No Catalog"),
|
||||
IFACE_("Unassigned"),
|
||||
ICON_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ static void root_catalogs_draw(const bContext *C, Menu *menu)
|
||||
|
||||
if (!tree.unassigned_assets.is_empty()) {
|
||||
uiItemS(layout);
|
||||
uiItemM(layout, "OBJECT_MT_add_modifier_unassigned_assets", IFACE_("No Catalog"), ICON_NONE);
|
||||
uiItemM(layout, "OBJECT_MT_add_modifier_unassigned_assets", IFACE_("Unassigned"), ICON_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -216,7 +216,7 @@ static void add_root_catalogs_draw(const bContext *C, Menu *menu)
|
||||
|
||||
if (!tree.unassigned_assets.is_empty()) {
|
||||
uiItemS(layout);
|
||||
uiItemM(layout, "NODE_MT_node_add_unassigned_assets", IFACE_("No Catalog"), ICON_NONE);
|
||||
uiItemM(layout, "NODE_MT_node_add_unassigned_assets", IFACE_("Unassigned"), ICON_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user