add area_poly_v3_max() for use with area_poly_v3

This commit is contained in:
Campbell Barton
2013-01-07 12:16:11 +00:00
parent d96d948f52
commit 0e26a67c85
2 changed files with 32 additions and 26 deletions

View File

@@ -260,7 +260,12 @@ MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
float form_factor_hemi_poly(float p[3], float n[3],
float v1[3], float v2[3], float v3[3], float v4[3]);
void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3]);
void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3])
#ifdef __GNUC__
__attribute__((warn_unused_result))
#endif
;
MINLINE int max_axis_v3(const float vec[3]);
MINLINE int min_axis_v3(const float vec[3]);

View File

@@ -131,30 +131,19 @@ float area_tri_v3(const float v1[3], const float v2[3], const float v3[3])
float area_poly_v3(int nr, float verts[][3], const float normal[3])
{
float x, y, z, area, max;
float *cur, *prev;
int a, px = 0, py = 1;
/* first: find dominant axis: 0==X, 1==Y, 2==Z
* don't use 'axis_dominant_v3()' because we need max axis too */
x = fabsf(normal[0]);
y = fabsf(normal[1]);
z = fabsf(normal[2]);
max = max_fff(x, y, z);
if (max == y) py = 2;
else if (max == x) {
px = 1;
py = 2;
}
int a, px, py;
const float max = axis_dominant_v3_max(&px, &py, normal);
float area;
float *co_curr, *co_prev;
/* The Trapezium Area Rule */
prev = verts[nr - 1];
cur = verts[0];
area = 0;
co_prev = verts[nr - 1];
co_curr = verts[0];
area = 0.0f;
for (a = 0; a < nr; a++) {
area += (cur[px] - prev[px]) * (cur[py] + prev[py]);
prev = verts[a];
cur = verts[a + 1];
area += (co_curr[px] - co_prev[px]) * (co_curr[py] + co_prev[py]);
co_prev = verts[a];
co_curr = verts[a + 1];
}
return fabsf(0.5f * area / max);
@@ -1952,15 +1941,27 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
/****************************** Interpolation ********************************/
/* get the 2 dominant axis values, 0==X, 1==Y, 2==Z */
void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3])
void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3])
{
const float xn = fabsf(axis[0]);
const float yn = fabsf(axis[1]);
const float zn = fabsf(axis[2]);
if (zn >= xn && zn >= yn) { *axis_a = 0; *axis_b = 1; }
else if (yn >= xn && yn >= zn) { *axis_a = 0; *axis_b = 2; }
else { *axis_a = 1; *axis_b = 2; }
if (zn >= xn && zn >= yn) { *r_axis_a = 0; *r_axis_b = 1; }
else if (yn >= xn && yn >= zn) { *r_axis_a = 0; *r_axis_b = 2; }
else { *r_axis_a = 1; *r_axis_b = 2; }
}
/* same as axis_dominant_v3 but return the max value */
float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3])
{
const float xn = fabsf(axis[0]);
const float yn = fabsf(axis[1]);
const float zn = fabsf(axis[2]);
if (zn >= xn && zn >= yn) { *r_axis_a = 0; *r_axis_b = 1; return zn; }
else if (yn >= xn && yn >= zn) { *r_axis_a = 0; *r_axis_b = 2; return yn; }
else { *r_axis_a = 1; *r_axis_b = 2; return xn; }
}
static float tri_signed_area(const float v1[3], const float v2[3], const float v3[3], const int i, const int j)