Cleanup: Move extract tris in own compile unit.
This commit is contained in:
@@ -55,6 +55,7 @@ set(SRC
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intern/draw_cache_extract_mesh_render_data.c
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intern/draw_cache_extract_mesh.cc
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intern/mesh_extractors/extract_mesh_ibo_points.cc
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intern/mesh_extractors/extract_mesh_ibo_tris.cc
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intern/draw_cache_impl_curve.cc
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intern/draw_cache_impl_displist.c
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intern/draw_cache_impl_gpencil.c
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@@ -105,142 +105,7 @@ const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Extract Triangles Indices
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* \{ */
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typedef struct MeshExtract_Tri_Data {
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GPUIndexBufBuilder elb;
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int *tri_mat_start;
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int *tri_mat_end;
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} MeshExtract_Tri_Data;
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static void *extract_tris_init(const MeshRenderData *mr,
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struct MeshBatchCache *UNUSED(cache),
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void *UNUSED(ibo))
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{
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MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__);
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size_t mat_tri_idx_size = sizeof(int) * mr->mat_len;
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data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__);
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data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__);
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int *mat_tri_len = data->tri_mat_start;
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/* Count how many triangle for each material. */
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if (mr->extract_type == MR_EXTRACT_BMESH) {
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BMIter iter;
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BMFace *efa;
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BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) {
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if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
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int mat = min_ii(efa->mat_nr, mr->mat_len - 1);
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mat_tri_len[mat] += efa->len - 2;
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}
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}
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}
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else {
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const MPoly *mp = mr->mpoly;
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for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
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if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
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int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
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mat_tri_len[mat] += mp->totloop - 2;
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}
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}
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}
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/* Accumulate triangle lengths per material to have correct offsets. */
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int ofs = mat_tri_len[0];
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mat_tri_len[0] = 0;
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for (int i = 1; i < mr->mat_len; i++) {
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int tmp = mat_tri_len[i];
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mat_tri_len[i] = ofs;
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ofs += tmp;
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}
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memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size);
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int visible_tri_tot = ofs;
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GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len);
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return data;
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}
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static void extract_tris_iter_looptri_bm(const MeshRenderData *mr,
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BMLoop **elt,
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const int UNUSED(elt_index),
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void *_data)
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{
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MeshExtract_Tri_Data *data = _data;
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const int mat_last = mr->mat_len - 1;
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if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
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int *mat_tri_ofs = data->tri_mat_end;
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const int mat = min_ii(elt[0]->f->mat_nr, mat_last);
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GPU_indexbuf_set_tri_verts(&data->elb,
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mat_tri_ofs[mat]++,
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BM_elem_index_get(elt[0]),
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BM_elem_index_get(elt[1]),
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BM_elem_index_get(elt[2]));
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}
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}
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static void extract_tris_iter_looptri_mesh(const MeshRenderData *mr,
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const MLoopTri *mlt,
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const int UNUSED(elt_index),
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void *_data)
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{
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MeshExtract_Tri_Data *data = _data;
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const int mat_last = mr->mat_len - 1;
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const MPoly *mp = &mr->mpoly[mlt->poly];
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if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
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int *mat_tri_ofs = data->tri_mat_end;
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const int mat = min_ii(mp->mat_nr, mat_last);
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GPU_indexbuf_set_tri_verts(
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&data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
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}
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}
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static void extract_tris_finish(const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buf,
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void *_data)
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{
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GPUIndexBuf *ibo = buf;
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MeshExtract_Tri_Data *data = _data;
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GPU_indexbuf_build_in_place(&data->elb, ibo);
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/* Create ibo sub-ranges. Always do this to avoid error when the standard surface batch
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* is created before the surfaces-per-material. */
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if (mr->use_final_mesh && cache->final.tris_per_mat) {
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MeshBufferCache *mbc_final = &cache->final;
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for (int i = 0; i < mr->mat_len; i++) {
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/* These IBOs have not been queried yet but we create them just in case they are needed
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* later since they are not tracked by mesh_buffer_cache_create_requested(). */
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if (mbc_final->tris_per_mat[i] == NULL) {
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mbc_final->tris_per_mat[i] = GPU_indexbuf_calloc();
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}
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/* Multiply by 3 because these are triangle indices. */
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const int mat_start = data->tri_mat_start[i];
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const int mat_end = data->tri_mat_end[i];
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const int start = mat_start * 3;
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const int len = (mat_end - mat_start) * 3;
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GPU_indexbuf_create_subrange_in_place(mbc_final->tris_per_mat[i], ibo, start, len);
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}
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}
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MEM_freeN(data->tri_mat_start);
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MEM_freeN(data->tri_mat_end);
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MEM_freeN(data);
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}
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const MeshExtract extract_tris = {
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.init = extract_tris_init,
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.iter_looptri_bm = extract_tris_iter_looptri_bm,
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.iter_looptri_mesh = extract_tris_iter_looptri_mesh,
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.finish = extract_tris_finish,
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.data_type = 0,
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.use_threading = false,
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.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.tris),
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};
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Extract Edges Indices
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@@ -0,0 +1,175 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2021 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup draw
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*/
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#include "draw_cache_extract_mesh_private.h"
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#include "MEM_guardedalloc.h"
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namespace blender::draw {
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/* ---------------------------------------------------------------------- */
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/** \name Extract Triangles Indices
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* \{ */
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struct MeshExtract_Tri_Data {
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GPUIndexBufBuilder elb;
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int *tri_mat_start;
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int *tri_mat_end;
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};
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static void *extract_tris_init(const MeshRenderData *mr,
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struct MeshBatchCache *UNUSED(cache),
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void *UNUSED(ibo))
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{
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MeshExtract_Tri_Data *data = static_cast<MeshExtract_Tri_Data *>(
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MEM_callocN(sizeof(*data), __func__));
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size_t mat_tri_idx_size = sizeof(int) * mr->mat_len;
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data->tri_mat_start = static_cast<int *>(MEM_callocN(mat_tri_idx_size, __func__));
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data->tri_mat_end = static_cast<int *>(MEM_callocN(mat_tri_idx_size, __func__));
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int *mat_tri_len = data->tri_mat_start;
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/* Count how many triangle for each material. */
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if (mr->extract_type == MR_EXTRACT_BMESH) {
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BMIter iter;
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BMFace *efa;
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BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) {
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if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
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int mat = min_ii(efa->mat_nr, mr->mat_len - 1);
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mat_tri_len[mat] += efa->len - 2;
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}
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}
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}
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else {
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const MPoly *mp = mr->mpoly;
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for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
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if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
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int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
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mat_tri_len[mat] += mp->totloop - 2;
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}
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}
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}
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/* Accumulate triangle lengths per material to have correct offsets. */
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int ofs = mat_tri_len[0];
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mat_tri_len[0] = 0;
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for (int i = 1; i < mr->mat_len; i++) {
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int tmp = mat_tri_len[i];
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mat_tri_len[i] = ofs;
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ofs += tmp;
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}
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memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size);
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int visible_tri_tot = ofs;
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GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len);
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return data;
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}
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static void extract_tris_iter_looptri_bm(const MeshRenderData *mr,
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BMLoop **elt,
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const int UNUSED(elt_index),
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void *_data)
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{
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MeshExtract_Tri_Data *data = static_cast<MeshExtract_Tri_Data *>(_data);
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const int mat_last = mr->mat_len - 1;
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if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
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int *mat_tri_ofs = data->tri_mat_end;
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const int mat = min_ii(elt[0]->f->mat_nr, mat_last);
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GPU_indexbuf_set_tri_verts(&data->elb,
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mat_tri_ofs[mat]++,
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BM_elem_index_get(elt[0]),
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BM_elem_index_get(elt[1]),
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BM_elem_index_get(elt[2]));
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}
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}
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static void extract_tris_iter_looptri_mesh(const MeshRenderData *mr,
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const MLoopTri *mlt,
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const int UNUSED(elt_index),
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void *_data)
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{
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MeshExtract_Tri_Data *data = static_cast<MeshExtract_Tri_Data *>(_data);
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const int mat_last = mr->mat_len - 1;
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const MPoly *mp = &mr->mpoly[mlt->poly];
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if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
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int *mat_tri_ofs = data->tri_mat_end;
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const int mat = min_ii(mp->mat_nr, mat_last);
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GPU_indexbuf_set_tri_verts(
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&data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
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}
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}
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static void extract_tris_finish(const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buf,
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void *_data)
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{
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GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
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MeshExtract_Tri_Data *data = static_cast<MeshExtract_Tri_Data *>(_data);
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GPU_indexbuf_build_in_place(&data->elb, ibo);
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/* Create ibo sub-ranges. Always do this to avoid error when the standard surface batch
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* is created before the surfaces-per-material. */
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if (mr->use_final_mesh && cache->final.tris_per_mat) {
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MeshBufferCache *mbc_final = &cache->final;
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for (int i = 0; i < mr->mat_len; i++) {
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/* These IBOs have not been queried yet but we create them just in case they are needed
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* later since they are not tracked by mesh_buffer_cache_create_requested(). */
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if (mbc_final->tris_per_mat[i] == NULL) {
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mbc_final->tris_per_mat[i] = GPU_indexbuf_calloc();
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}
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/* Multiply by 3 because these are triangle indices. */
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const int mat_start = data->tri_mat_start[i];
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const int mat_end = data->tri_mat_end[i];
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const int start = mat_start * 3;
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const int len = (mat_end - mat_start) * 3;
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GPU_indexbuf_create_subrange_in_place(mbc_final->tris_per_mat[i], ibo, start, len);
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}
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}
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MEM_freeN(data->tri_mat_start);
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MEM_freeN(data->tri_mat_end);
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MEM_freeN(data);
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}
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constexpr MeshExtract create_extractor_tris()
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{
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MeshExtract extractor = {0};
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extractor.init = extract_tris_init;
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extractor.iter_looptri_bm = extract_tris_iter_looptri_bm;
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extractor.iter_looptri_mesh = extract_tris_iter_looptri_mesh;
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extractor.finish = extract_tris_finish;
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extractor.data_type = MR_DATA_NONE;
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extractor.use_threading = false;
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extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.tris);
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return extractor;
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}
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/** \} */
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} // namespace blender::draw
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extern "C" {
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const MeshExtract extract_tris = blender::draw::create_extractor_tris();
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}
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