GLSL: Attempt to fix errors in setting UV attributes

This commit is contained in:
Sergey Sharybin
2016-06-01 10:26:18 +02:00
parent 334d823b2b
commit 0e8570b415

View File

@@ -46,6 +46,16 @@ bool is_srgb(int info)
#endif
}
void set_var_from_attr(float attr, int info, out float var)
{
var = attr;
}
void set_var_from_attr(vec2 attr, int info, out vec2 var)
{
var = attr;
}
void set_var_from_attr(vec3 attr, int info, out vec3 var)
{
if (is_srgb(info)) {