Another fix for snapping after merge in 2.8
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@@ -141,7 +141,7 @@ struct SnapObjectContext {
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#define ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit, CODE) \
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Base *base_act = sctx->scene->basact;\
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Base *base_act = sctx->scene_layer->basact;\
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/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA\
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* which makes the loop skip it, even the derived mesh will never change\
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*\
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