Cleanup: Overlay-Next: Remove active_base
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@@ -32,8 +32,7 @@ void Instance::init()
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state.v3d = ctx->v3d;
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state.region = ctx->region;
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state.rv3d = ctx->rv3d;
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state.active_base = BKE_view_layer_active_base_get(ctx->view_layer);
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state.object_active = ctx->obact;
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state.object_active = BKE_view_layer_active_object_get(ctx->view_layer);
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state.object_mode = ctx->object_mode;
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state.cfra = DEG_get_ctime(state.depsgraph);
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state.is_viewport_image_render = DRW_state_is_viewport_image_render();
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@@ -48,7 +48,6 @@ struct State {
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const SpaceLink *space_data;
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const ARegion *region;
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const RegionView3D *rv3d;
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const Base *active_base;
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DRWTextStore *dt;
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View3DOverlay overlay;
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float pixelsize;
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@@ -534,10 +533,9 @@ struct Resources : public select::SelectMap {
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{
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const bool is_edit = (state.object_mode & OB_MODE_EDIT) &&
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(ob_ref.object->mode & OB_MODE_EDIT);
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const bool active = (state.active_base != nullptr) &&
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((ob_ref.dupli_parent != nullptr) ?
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(state.active_base->object == ob_ref.dupli_parent) :
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(state.active_base->object == ob_ref.object));
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const bool active = ((ob_ref.dupli_parent != nullptr) ?
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(state.object_active == ob_ref.dupli_parent) :
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(state.object_active == ob_ref.object));
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const bool is_selected = ((ob_ref.object->base_flag & BASE_SELECTED) != 0);
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/* Object in edit mode. */
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