style cleanup

This commit is contained in:
Campbell Barton
2013-01-22 13:35:02 +00:00
parent 61bb1a3b50
commit 0f108dede6
2 changed files with 25 additions and 20 deletions

View File

@@ -528,7 +528,7 @@ static void icon_verify_datatoc(IconImage *iimg)
if (iimg->datatoc_rect) {
ImBuf *bbuf = IMB_ibImageFromMemory(iimg->datatoc_rect,
iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
/* w and h were set on initialize */
if (bbuf->x != iimg->h && bbuf->y != iimg->w)
IMB_scalefastImBuf(bbuf, iimg->w, iimg->h);
@@ -542,16 +542,16 @@ static void icon_verify_datatoc(IconImage *iimg)
static void init_matcap_icons(void)
{
/* dynamic allocation now, tucking datatoc pointers in DrawInfo */
#define INIT_MATCAP_ICON(icon_id, name) \
{ \
unsigned char *rect = (unsigned char *)datatoc_ ##name## _jpg; \
int size = datatoc_ ##name## _jpg_size; \
DrawInfo *di; \
\
di = def_internal_icon(NULL, icon_id, 0, 0, 128, ICON_TYPE_BUFFER); \
di->data.buffer.image->datatoc_rect = rect; \
di->data.buffer.image->datatoc_size = size; \
}
#define INIT_MATCAP_ICON(icon_id, name) \
{ \
unsigned char *rect = (unsigned char *)datatoc_ ##name## _jpg; \
int size = datatoc_ ##name## _jpg_size; \
DrawInfo *di; \
\
di = def_internal_icon(NULL, icon_id, 0, 0, 128, ICON_TYPE_BUFFER); \
di->data.buffer.image->datatoc_rect = rect; \
di->data.buffer.image->datatoc_size = size; \
} (void)0
INIT_MATCAP_ICON(ICON_MATCAP_01, mc01);
INIT_MATCAP_ICON(ICON_MATCAP_02, mc02);

View File

@@ -169,21 +169,26 @@ static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], con
}
/* this condition has been made more complex since editmode can draw textures */
static int check_object_draw_texture(Scene *scene, View3D *v3d, int drawtype)
static bool check_object_draw_texture(Scene *scene, View3D *v3d, int drawtype)
{
/* texture and material draw modes */
if (ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) && drawtype > OB_SOLID)
return TRUE;
if (ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) && drawtype > OB_SOLID) {
return true;
}
/* textured solid */
if (v3d->drawtype == OB_SOLID && (v3d->flag2 & V3D_SOLID_TEX)
&& !BKE_scene_use_new_shading_nodes(scene))
return TRUE;
if ((v3d->drawtype == OB_SOLID) &&
(v3d->flag2 & V3D_SOLID_TEX) &&
(BKE_scene_use_new_shading_nodes(scene) == false))
{
return true;
}
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
return 1;
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) {
return true;
}
return FALSE;
return false;
}
static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)