Cleanup: Fully remove legacy displacement_method property

The commit[1] to unify the displacement method for both EEVEE and Cycles
left this, now unused, property in place.

[1] a001cf9f2b

Pull Request: https://projects.blender.org/blender/blender/pulls/115738
This commit is contained in:
Jesse Yurkovich
2023-12-04 19:09:12 +01:00
committed by Jesse Yurkovich
parent a9b94d6150
commit 0f67cb9c2f

View File

@@ -43,12 +43,6 @@ enum_feature_set = (
1),
)
enum_displacement_methods = (
('BUMP', "Bump Only", "Bump mapping to simulate the appearance of displacement"),
('DISPLACEMENT', "Displacement Only", "Use true displacement of surface only, requires fine subdivision"),
('BOTH', "Displacement and Bump", "Combination of true displacement and bump mapping for finer detail"),
)
enum_bvh_layouts = (
('BVH2', "BVH2", "", 1),
('EMBREE', "Embree", "", 4),
@@ -1047,13 +1041,6 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
min=0.001, max=1000.0, soft_min=0.1, soft_max=10.0, precision=4
)
displacement_method: EnumProperty(
name="Displacement Method",
description="Method to use for the displacement",
items=enum_displacement_methods,
default='BUMP',
)
@classmethod
def register(cls):
bpy.types.Material.cycles = PointerProperty(