Merge branch 'blender-v4.3-release'

This commit is contained in:
Campbell Barton
2024-10-16 21:08:15 +11:00

View File

@@ -220,9 +220,8 @@ void main(void)
for (int i = 0; i < 4; i++) {
finalPos[i] = ModelViewProjectionMatrix *
vec4(vertex_fetch_attribute(input_prim_id + i, pos, vec3).xyz, 1.0);
/* Color attribute uses GPU_FETCH_INT_TO_FLOAT_UNIT with GPU_COMP_U8. */
finalColor[i] = uchar4_to_normalized_vec4(
vertex_fetch_attribute(input_prim_id + i, color, uchar4));
/* Attribute is expected to be in the float4 format. */
finalColor[i] = vertex_fetch_attribute(input_prim_id + i, color, float4);
float in_thickness = vertex_fetch_attribute(input_prim_id + i, thickness, float);
if (gpencil_stroke_data.keep_size) {