Eevee: Planar reflection: Fix bad texture binding.

This commit is contained in:
Clément Foucault
2017-06-23 19:02:40 +02:00
parent dd608ba20e
commit 1111e64c72

View File

@@ -61,6 +61,7 @@ static struct {
struct GPUTexture *hammersley;
struct GPUTexture *planar_depth;
struct GPUTexture *planar_pool_placeholder;
bool update_world;
bool world_ready_to_shade;
@@ -266,6 +267,11 @@ void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *UNUSED(ved
{&sldata->probe_rt, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP}};
DRW_framebuffer_init(&sldata->probe_fb, &draw_engine_eevee_type, PROBE_RT_SIZE, PROBE_RT_SIZE, tex_probe, 2);
/* Placeholder planar pool: used when rendering planar reflections (avoid dependency loop). */
if (!e_data.planar_pool_placeholder) {
e_data.planar_pool_placeholder = DRW_texture_create_2D_array(1, 1, 1, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
}
}
void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, EEVEE_StorageList *stl)
@@ -968,7 +974,8 @@ static void render_scene_to_planar(
/* Avoid using the texture attached to framebuffer when rendering. */
GPUTexture *tmp_planar_pool = txl->planar_pool;
txl->planar_pool = NULL;
txl->planar_pool = e_data.planar_pool_placeholder;
DRW_viewport_matrix_override_set(persmat, DRW_MAT_PERS);
DRW_viewport_matrix_override_set(persinv, DRW_MAT_PERSINV);
DRW_viewport_matrix_override_set(viewmat, DRW_MAT_VIEW);
@@ -1193,4 +1200,5 @@ void EEVEE_lightprobes_free(void)
DRW_SHADER_FREE_SAFE(e_data.probe_planar_display_sh);
DRW_SHADER_FREE_SAFE(e_data.probe_cube_display_sh);
DRW_TEXTURE_FREE_SAFE(e_data.hammersley);
DRW_TEXTURE_FREE_SAFE(e_data.planar_pool_placeholder);
}