Fixing inter-arc parenting problems

Removing a lot of debugging cruft
Start of recursive symmetry detection
This commit is contained in:
Martin Poirier
2007-11-21 22:44:17 +00:00
parent 11fc4432b9
commit 1119ec94ed
3 changed files with 238 additions and 269 deletions

View File

@@ -84,9 +84,9 @@ typedef struct ReebArcIterator {
struct EditMesh;
void weightToHarmonic(struct EditMesh *em);
void weightFromDistance(struct EditMesh *em);
void weightFromLoc(struct EditMesh *me, int axis);
int weightToHarmonic(struct EditMesh *em);
int weightFromDistance(struct EditMesh *em);
int weightFromLoc(struct EditMesh *me, int axis);
void renormalizeWeight(struct EditMesh *em, float newmax);
ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);

View File

@@ -3175,6 +3175,74 @@ float arcLengthRatio(ReebArc *arc)
return embedLength / arcLength;
}
void symetryMarkdownArc(ReebArc *arc, ReebNode *node, int level)
{
while(arc)
{
int i;
arc->flags = level;
node = OTHER_NODE(arc, node);
for(i = 0; node->arcs[i] != NULL; i++)
{
ReebArc *connectedArc = node->arcs[i];
if (connectedArc != arc)
{
ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
connectedArc->flags = -subtreeDepth(connectedNode);
}
}
arc = NULL;
for(i = 0; node->arcs[i] != NULL; i++)
{
int isSymetryAxis = 0;
ReebArc *connectedArc = node->arcs[i];
/* only arcs not already marked as symetric */
if (connectedArc->flags < 0)
{
int j;
/* true by default */
isSymetryAxis = 1;
for(j = 0; node->arcs[j] != NULL && isSymetryAxis == 1; j++)
{
ReebArc *otherArc = node->arcs[j];
/* different arc, same depth */
if (otherArc != connectedArc && otherArc->flags == connectedArc->flags)
{
/* not on the symetry axis */
isSymetryAxis = 0;
}
}
}
/* arc could be on the symetry axis */
if (isSymetryAxis == 1)
{
/* no arc as been marked previously, keep this one */
if (arc == NULL)
{
arc = connectedArc;
}
else
{
/* there can't be more than one symetry arc */
arc = NULL;
break;
}
}
}
}
}
void symetryMarkdown(ReebGraph *rg)
{
ReebNode *node;
@@ -3198,74 +3266,9 @@ void symetryMarkdown(ReebGraph *rg)
/* only work if only one arc is incident on the first node */
if (countConnectedArcs(rg, node) == 1)
{
int symetry = 1;
arc = node->arcs[0];
while(arc)
{
int i;
arc->flags = symetry;
node = OTHER_NODE(arc, node);
for(i = 0; node->arcs[i] != NULL; i++)
{
ReebArc *connectedArc = node->arcs[i];
if (connectedArc != arc)
{
ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
connectedArc->flags = -subtreeDepth(connectedNode);
}
}
arc = NULL;
for(i = 0; node->arcs[i] != NULL; i++)
{
int isSymetryAxis = 0;
ReebArc *connectedArc = node->arcs[i];
/* only arcs not already marked as symetric */
if (connectedArc->flags < 0)
{
int j;
/* true by default */
isSymetryAxis = 1;
for(j = 0; node->arcs[j] != NULL && isSymetryAxis == 1; j++)
{
ReebArc *otherArc = node->arcs[j];
/* different arc, same depth */
if (otherArc != connectedArc && otherArc->flags == connectedArc->flags)
{
/* not on the symetry axis */
isSymetryAxis = 0;
}
}
}
/* arc could be on the symetry axis */
if (isSymetryAxis == 1)
{
/* no arc as been marked previously, keep this one */
if (arc == NULL)
{
arc = connectedArc;
}
else
{
/* there can't be more than one symetry arc */
arc = NULL;
break;
}
}
}
}
symetryMarkdownArc(arc, node, 1);
}
/* mark down non-symetric arcs */
@@ -3544,8 +3547,9 @@ EditBone * subdivideByLength(ReebArc *arc, ReebNode *head, ReebNode *tail)
void generateSkeletonFromReebGraph(ReebGraph *rg)
{
GHash *nodeEndMap = NULL;
GHash *arcBoneMap = NULL;
ReebArc *arc = NULL;
ReebNode *node = NULL;
Object *src = NULL;
Object *dst = NULL;
@@ -3571,7 +3575,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
make_editArmature();
nodeEndMap = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
arcBoneMap = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
symetryMarkdown(rg);
@@ -3579,40 +3583,48 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
{
EditBone *lastBone = NULL;
EditBone *firstBone = NULL;
EditBone *parentBone = NULL;
ReebNode *head, *tail;
int i;
/* Find out the direction of the arc through simple heuristics (in order of priority) :
*
* 1- Arcs on primary symetry axis (flags == 1) point up (head: high weight -> tail: low weight)
* 2- Arcs starting on a primary axis point away from it (head: node on primary axis)
* 3- Arcs point down (head: low weight -> tail: high weight)
*
* Finally, the arc direction is stored in its flags: 1 (low -> high), -1 (high -> low)
*/
/* if arc is a symetry axis, internal bones go up the tree */
if (arc->flags == 1 && arc->v2->degree != 1)
{
head = arc->v2;
tail = arc->v1;
arc->flags = -1; /* mark arc direction */
}
/* Bones point AWAY from the symetry axis */
else if (arc->v1->flags == 1)
{
head = arc->v1;
tail = arc->v2;
arc->flags = 1; /* mark arc direction */
}
else if (arc->v2->flags == 1)
{
head = arc->v2;
tail = arc->v1;
arc->flags = -1; /* mark arc direction */
}
/* otherwise, use some sort of heuristic */
/* otherwise, always go from low weight to high weight */
else
{
if (arc->v1->degree >= arc->v2->degree)
{
head = arc->v1;
tail = arc->v2;
}
else
{
head = arc->v2;
tail = arc->v1;
}
head = arc->v1;
tail = arc->v2;
arc->flags = 1; /* mark arc direction */
}
/* Loop over subdivision methods */
@@ -3644,25 +3656,64 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
lastBone = bone;
}
BLI_ghash_insert(nodeEndMap, tail, lastBone);
parentBone = BLI_ghash_lookup(nodeEndMap, head);
if (parentBone != NULL)
BLI_ghash_insert(arcBoneMap, arc, lastBone);
}
/* Second pass, setup parent relationship between arcs */
for(node = rg->nodes.first; node; node = node->next)
{
ReebArc *incomingArc = NULL;
int i;
for(i = 0; node->arcs[i] != NULL; i++)
{
/* Find the first bone in the chain */
firstBone = lastBone;
while(firstBone->parent != NULL)
arc = node->arcs[i];
/* if arc is incoming into the node */
if ((arc->v1 == node && arc->flags == -1) || (arc->v2 == node && arc->flags == 1))
{
firstBone = firstBone->parent;
if (incomingArc == NULL)
{
incomingArc = arc;
/* loop further to make sure there's only one incoming arc */
}
else
{
/* skip this node if more than one incomingArc */
incomingArc = NULL;
break; /* No need to look further, we are skipping already */
}
}
}
if (incomingArc != NULL)
{
EditBone *parentBone = BLI_ghash_lookup(arcBoneMap, incomingArc);
/* Look for outgoing arcs and parent their bones */
for(i = 0; node->arcs[i] != NULL; i++)
{
arc = node->arcs[i];
/* if arc is outgoing from the node */
if ((arc->v1 == node && arc->flags == 1) || (arc->v2 == node && arc->flags == -1))
{
EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc);
/* find the root bone */
while(childBone->parent != NULL)
{
childBone = childBone->parent;
}
childBone->parent = parentBone;
childBone->flag |= BONE_CONNECTED;
}
}
firstBone->parent = parentBone;
firstBone->flag |= BONE_CONNECTED;
}
}
BLI_ghash_free(nodeEndMap, NULL, NULL);
BLI_ghash_free(arcBoneMap, NULL, NULL);
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);

View File

@@ -60,12 +60,6 @@
#include "reeb.h"
#if 0
#define DPRINT(a) a
#else
#define DPRINT(a)
#endif
/*
* Skeleton generation algorithm based on:
* "Harmonic Skeleton for Realistic Character Animation"
@@ -149,8 +143,6 @@ void allocArcBuckets(ReebArc *arc)
float start = ceil(arc->v1->weight);
arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
DPRINT(printf("allocating %i buckets for range %f >> %f\n", arc->bcount, arc->v1->weight, arc->v2->weight));
if (arc->bcount > 0)
{
arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
@@ -174,8 +166,6 @@ void resizeArcBuckets(ReebArc *arc)
allocArcBuckets(arc);
DPRINT(printf("old: %i new: %i\n", oldBCount, arc->bcount));
if (oldBCount != 0 && arc->bcount != 0)
{
int oldStart = (int)oldBuckets[0].val;
@@ -197,8 +187,6 @@ void resizeArcBuckets(ReebArc *arc)
len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
DPRINT(printf("%i, %i, %i\n", newOffset, oldOffset, len));
memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
}
@@ -219,20 +207,18 @@ ReebEdge * copyEdge(ReebEdge *edge)
newEdge->next = NULL;
newEdge->prev = NULL;
DPRINT(printf("copy edge [%p] -> [%p]\n", edge, newEdge));
return newEdge;
}
void printArc(ReebArc *arc)
{
// ReebEdge *edge;
ReebEdge *edge;
printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
// for(edge = arc->edges.first; edge ; edge = edge->next)
// {
// printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
// }
for(edge = arc->edges.first; edge ; edge = edge->next)
{
printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
}
}
void freeArc(ReebArc *arc)
@@ -328,6 +314,7 @@ void verifyNodeDegree(ReebGraph *rg)
void verifyBuckets(ReebGraph *rg)
{
#ifdef DEBUG_REEB
ReebArc *arc = NULL;
for(arc = rg->arcs.first; arc; arc = arc->next)
{
@@ -355,6 +342,7 @@ void verifyBuckets(ReebGraph *rg)
}
}
}
#endif
}
/************************************** ADJACENCY LIST *************************************************/
@@ -812,12 +800,10 @@ void spreadWeight(EditMesh *em)
if (i == 0 || (eve->tmp.fp - lastWeight) > FLT_EPSILON)
{
DPRINT(printf("diff %f (%f, %f, %f)\n", eve->tmp.fp, eve->co[0], eve->co[1], eve->co[2]));
lastWeight = eve->tmp.fp;
}
else
{
DPRINT(printf("same %f (%f, %f, %f)\n", eve->tmp.fp, eve->co[0], eve->co[1], eve->co[2]));
work_needed = 1;
eve->tmp.fp = lastWeight + FLT_EPSILON * 2;
lastWeight = eve->tmp.fp;
@@ -955,7 +941,6 @@ ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
ReebArc *nextArc = arc->next;
for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
// for( ; nextArc; nextArc = nextArc->next)
{
if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
{
@@ -980,13 +965,9 @@ void removeNormalNodes(ReebGraph *rg)
{
ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
DPRINT(printf("arc: %f -> %f\n", arc->v1->weight, arc->v2->weight));
if (nextArc == NULL)
printf("uhm1\n");
DPRINT(printf("nextArc: %f -> %f\n", nextArc->v1->weight, nextArc->v2->weight));
// Merge arc only if needed
if (arc->v1 == nextArc->v2)
{
@@ -1004,12 +985,9 @@ void removeNormalNodes(ReebGraph *rg)
{
ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
DPRINT(printf("arc: %f -> %f\n", arc->v1->weight, arc->v2->weight));
if (nextArc == NULL)
printf("uhm %p\n", arc->v2);
DPRINT(printf("nextArc: %f -> %f\n", nextArc->v1->weight, nextArc->v2->weight));
// Merge arc only if needed
if (arc->v2 == nextArc->v1)
{
@@ -1021,7 +999,6 @@ void removeNormalNodes(ReebGraph *rg)
arc->v2->degree = 3;
}
}
//DPRINT(printf("merged\n"));
}
}
@@ -1037,7 +1014,8 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
ReebEdge *nextEdge = NULL;
ReebEdge *edge = NULL;
ReebArc *result = NULL;
/* Find the ReebEdge in the edge list */
for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
{ }
@@ -1048,12 +1026,14 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
result = nextEdge->arc;
}
#if 0
if (result == arc)
{
printf("WTF");
getchar();
exit(1);
}
#endif
return result;
}
@@ -1068,13 +1048,10 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
{
ReebEdge *e = NULL;
DPRINT(printf("\t\t\t\tmerge arc edges\n"));
if (direction == MERGE_APPEND)
{
for(e = aSrc->edges.first; e; e = e->next)
{
DPRINT(printf("adding edge: %i\n", e->edge->f1));
e->arc = aDst; // Edge is stolen by new arc
}
@@ -1082,13 +1059,10 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
}
else
{
DPRINT(printf("number of edges: %i\n", BLI_countlist(&aSrc->edges)));
for(e = aSrc->edges.first; e; e = e->next)
{
ReebEdge *newEdge = copyEdge(e);
DPRINT(printf("adding edge[%p]: %i\n", newEdge, e->edge->f1));
newEdge->arc = aDst;
BLI_addtail(&aDst->edges, newEdge);
@@ -1122,12 +1096,6 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
newEdge->nextEdge = e->nextEdge;
e->nextEdge = newEdge;
}
if (newEdge->nextEdge == newEdge || e->nextEdge == e)
{
printf("ouch\n");
getchar();
}
}
}
}
@@ -1138,31 +1106,19 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int result = 0;
ReebNode *removedNode = NULL;
DPRINT(printf("\t\t\tmerge arcs\n"));
DPRINT(printf("a0: %f -> %f\n", a0->v1->weight, a0->v2->weight));
DPRINT(printf("a1: %f -> %f\n", a1->v1->weight, a1->v2->weight));
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
DPRINT(printf("append arcs"));
// Bring a0 to the combine length of both arcs
if (a0->v2 == a1->v1)
{
DPRINT(printf("new v2\n"));
removedNode = a0->v2;
a0->v2 = a1->v2;
}
else if (a0->v1 == a1->v2)
{
DPRINT(printf("new v1\n"));
removedNode = a0->v1;
a0->v1 = a1->v1;
}
else
{
printf("OMGWTFBBQ\n");
}
resizeArcBuckets(a0);
// Merge a1 in a0
@@ -1181,16 +1137,11 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
{
int result = 0;
DPRINT(printf("\t\t\tmerge arcs\n"));
DPRINT(printf("a0: %f -> %f\n", a0->v1->weight, a0->v2->weight));
DPRINT(printf("a1: %f -> %f\n", a1->v1->weight, a1->v2->weight));
// TRIANGLE POINTS DOWN
if (a0->v1->weight == a1->v1->weight) // heads are the same
{
DPRINT(printf("down\n"));
if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
{
DPRINT(printf("full merge\n"));
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
@@ -1207,7 +1158,6 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
{
DPRINT(printf("a0 cut in half\n"));
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
// Adjust node degree
@@ -1220,7 +1170,6 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else // a0>n2 is in the middle
{
DPRINT(printf("a1 cut in half\n"));
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
// Adjust node degree
@@ -1235,10 +1184,8 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
// TRIANGLE POINTS UP
else if (a0->v2->weight == a1->v2->weight) // tails are the same
{
DPRINT(printf("up\n"));
if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
{
DPRINT(printf("a1 cut in half\n"));
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
// Adjust node degree
@@ -1251,7 +1198,6 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else // a1->v1->weight is in the middle
{
DPRINT(printf("a0 cut in half\n"));
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
// Adjust node degree
@@ -1268,20 +1214,12 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
// Need something here (OR NOT)
}
DPRINT(printf("MERGE RESULT:\n"));
DPRINT(printArc(a0));
if (result == 0)
{
DPRINT(printArc(a1));
}
return result;
}
void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
{
int total = 0;
//DPRINT(printf("\t\tglue: %i -> %i\n", e0->f1, e1->f1));
while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
{
total = mergeArcs(rg, a0, a1);
@@ -1290,12 +1228,10 @@ void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, Reeb
{
if (a0->v2->weight < a1->v2->weight)
{
DPRINT(printf("next a0\n"));
a0 = nextArcMappedToEdge(a0, e0);
}
else
{
DPRINT(printf("next a1\n"));
a1 = nextArcMappedToEdge(a1, e1);
}
}
@@ -1309,8 +1245,6 @@ void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
a1 = e1->arc;
a2 = e2->arc;
DPRINT(printf("\tmerge paths\n"));
glueByMergeSort(rg, a0, a1, e0, e1);
glueByMergeSort(rg, a0, a2, e0, e2);
}
@@ -1348,8 +1282,6 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
float len, offset;
int i;
DPRINT(printf("\tcreate arc for edge %i\n", eed->f1));
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
@@ -1383,17 +1315,22 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
BLI_addtail(&rg->arcs, arc);
BLI_addtail(&arc->edges, edge);
// adding buckets for embedding
/* adding buckets for embedding */
allocArcBuckets(arc);
offset = arc->v1->weight;
len = arc->v2->weight - arc->v1->weight;
// if (arc->bcount > 0)
// {
// addVertToBucket(&(arc->buckets[0]), arc->v1->co);
// addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
// }
#if 0
/* This is the actual embedding filling described in the paper
* the problem is that it only works with really dense meshes
*/
if (arc->bcount > 0)
{
addVertToBucket(&(arc->buckets[0]), arc->v1->co);
addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
}
#else
for(i = 0; i < arc->bcount; i++)
{
float co[3];
@@ -1402,10 +1339,8 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
VecLerpf(co, v1->p, v2->p, f);
addVertToBucket(&(arc->buckets[i]), co);
}
}
else
{
DPRINT(printf("\treuse arc for edge %i\n", eed->f1));
#endif
}
return edge;
@@ -1425,7 +1360,7 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
len2 = (float)fabs(n2->weight - n3->weight);
len3 = (float)fabs(n3->weight - n1->weight);
// The rest of the algorithm assumes that e1 is the longest edge
/* The rest of the algorithm assumes that e1 is the longest edge */
if (len1 >= len2 && len1 >= len3)
{
@@ -1446,8 +1381,9 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
e3 = re1;
}
// And e2 is the lowest edge
// If e3 is lower than e2, swap them
/* And e2 is the lowest edge
* If e3 is lower than e2, swap them
*/
if (e3->v1->weight < e2->v1->weight)
{
ReebEdge *etmp = e2;
@@ -1469,7 +1405,6 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
int totvert;
int totfaces;
int countfaces = 0;
int ecount = 0;
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
@@ -1481,12 +1416,12 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
renormalizeWeight(em, 1.0f);
// Spread weight to minimize errors
/* Spread weight to minimize errors */
spreadWeight(em);
renormalizeWeight(em, subdivisions);
renormalizeWeight(em, (float)subdivisions);
// Adding vertice
/* Adding vertice */
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
eve->hash = index;
@@ -1494,16 +1429,14 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
}
// Temporarely convert node list to dynamic list, for indexed access
/* Temporarely convert node list to dynamic list, for indexed access */
dlist = BLI_dlist_from_listbase(&rg->nodes);
// Adding face, edge per edge
/* Adding face, edge per edge */
for(efa = em->faces.first; efa; efa = efa->next)
{
ReebNode *n1, *n2, *n3;
DPRINT(printf("adding face %i\n", countfaces));
n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
@@ -1515,26 +1448,21 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
addTriangleToGraph(rg, n1, n3, n4);
}
//exportGraph(rg, ecount);
ecount++;
#ifdef DEBUG_REEB
countfaces++;
if (countfaces % 100 == 0)
{
printf("face %i of %i\n", countfaces, totfaces);
}
#endif
}
//exportGraph(rg, ecount);
ecount++;
BLI_listbase_from_dlist(dlist, &rg->nodes);
removeNormalNodes(rg);
exportGraph(rg, -1);
ecount++;
return rg;
}
@@ -1548,7 +1476,7 @@ void renormalizeWeight(EditMesh *em, float newmax)
if (em == NULL || BLI_countlist(&em->verts) == 0)
return;
// First pass, determine maximum and minimum
/* First pass, determine maximum and minimum */
eve = em->verts.first;
minimum = eve->tmp.fp;
maximum = eve->tmp.fp;
@@ -1560,7 +1488,7 @@ void renormalizeWeight(EditMesh *em, float newmax)
range = maximum - minimum;
// Normalize weights
/* Normalize weights */
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->tmp.fp = (eve->tmp.fp - minimum) / range * newmax;
@@ -1568,18 +1496,20 @@ void renormalizeWeight(EditMesh *em, float newmax)
}
void weightFromLoc(EditMesh *em, int axis)
int weightFromLoc(EditMesh *em, int axis)
{
EditVert *eve;
if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
return;
return 0;
// Copy coordinate in weight
/* Copy coordinate in weight */
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->tmp.fp = eve->co[axis];
}
return 1;
}
static float cotan_weight(float *v1, float *v2, float *v3)
@@ -1598,7 +1528,7 @@ static float cotan_weight(float *v1, float *v2, float *v3)
return Inpf(a, b)/clen;
}
void weightToHarmonic(EditMesh *em)
int weightToHarmonic(EditMesh *em)
{
NLboolean success;
EditVert *eve;
@@ -1606,14 +1536,15 @@ void weightToHarmonic(EditMesh *em)
EditFace *efa;
int totvert = 0;
int index;
int rval;
// Find local extrema
/* Find local extrema */
for(eve = em->verts.first; eve; eve = eve->next)
{
totvert++;
}
// Solve with openNL
/* Solve with openNL */
nlNewContext();
@@ -1621,16 +1552,16 @@ void weightToHarmonic(EditMesh *em)
nlBegin(NL_SYSTEM);
// Find local extrema
/* Find local extrema */
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
EditEdge *eed;
int maximum = 1;
int minimum = 1;
eve->hash = index; // Assign index to vertex
eve->hash = index; /* Assign index to vertex */
NextEdgeForVert(NULL, NULL); // Reset next edge
NextEdgeForVert(NULL, NULL); /* Reset next edge */
for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
{
EditVert *eve2;
@@ -1644,12 +1575,12 @@ void weightToHarmonic(EditMesh *em)
eve2 = eed->v1;
}
// Adjacent vertex is bigger, not a local maximum
/* Adjacent vertex is bigger, not a local maximum */
if (eve2->tmp.fp > eve->tmp.fp)
{
maximum = 0;
}
// Adjacent vertex is smaller, not a local minimum
/* Adjacent vertex is smaller, not a local minimum */
else if (eve2->tmp.fp < eve->tmp.fp)
{
minimum = 0;
@@ -1658,12 +1589,10 @@ void weightToHarmonic(EditMesh *em)
if (maximum || minimum)
{
float w = eve->tmp.fp; //minimum?0:1;
float w = eve->tmp.fp;
eve->f1 = 0;
//printf("extrema [%04i] (%.3f, %.3f, %.3f): %f\n", index, eve->co[0], eve->co[1], eve->co[2], w);
nlSetVariable(0, index, w);
nlLockVariable(index);
// nlRightHandSideAdd(index, w);
}
else
{
@@ -1673,13 +1602,13 @@ void weightToHarmonic(EditMesh *em)
nlBegin(NL_MATRIX);
// Zero edge weight
/* Zero edge weight */
for(eed = em->edges.first; eed; eed = eed->next)
{
eed->tmp.l = 0;
}
// Add faces angle to the edge weight
/* Add faces count to the edge weight */
for(efa = em->faces.first; efa; efa = efa->next)
{
efa->e1->tmp.l++;
@@ -1687,16 +1616,16 @@ void weightToHarmonic(EditMesh *em)
efa->e3->tmp.l++;
}
// Add faces angle to the edge weight
/* Add faces angle to the edge weight */
for(efa = em->faces.first; efa; efa = efa->next)
{
// Angle opposite e1
/* Angle opposite e1 */
float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
// Angle opposite e2
/* Angle opposite e2 */
float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
// Angle opposite e3
/* Angle opposite e3 */
float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
int i1 = efa->v1->hash;
@@ -1725,18 +1654,20 @@ void weightToHarmonic(EditMesh *em)
if (success)
{
rval = 1;
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
eve->tmp.fp = nlGetVariable(0, index);
//printf("w[%04i] = %f\n", index, eve->tmp.fp);
}
}
else
{
printf("whoops!\n");
rval = 0;
}
nlDeleteContext(nlGetCurrent());
return rval;
}
@@ -1744,19 +1675,19 @@ EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
{
static EditEdge *e = NULL;
// Reset method, call with NULL mesh pointer
/* Reset method, call with NULL mesh pointer */
if (em == NULL)
{
e = NULL;
return NULL;
}
// first pass, start at the head of the list
/* first pass, start at the head of the list */
if (e == NULL)
{
e = em->edges.first;
}
// subsequent passes, start on the next edge
/* subsequent passes, start on the next edge */
else
{
e = e->next;
@@ -1773,7 +1704,7 @@ EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
return e;
}
void weightFromDistance(EditMesh *em)
int weightFromDistance(EditMesh *em)
{
EditVert *eve, *current_eve = NULL;
int totedge = 0;
@@ -1781,17 +1712,17 @@ void weightFromDistance(EditMesh *em)
if (em == NULL || BLI_countlist(&em->verts) == 0)
{
return;
return 0;
}
totedge = BLI_countlist(&em->edges);
if (totedge == 0)
{
return;
return 0;
}
// Initialize vertice flags and find selected vertex
/* Initialize vertice flags and find selected vertex */
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->f1 = 0;
@@ -1813,7 +1744,7 @@ void weightFromDistance(EditMesh *em)
edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
// Calculate edge weight and initialize edge flags
/* Calculate edge weight and initialize edge flags */
for(eed= em->edges.first; eed; eed= eed->next)
{
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
@@ -1823,31 +1754,27 @@ void weightFromDistance(EditMesh *em)
do {
int i;
current_eve->f1 = 1; // mark vertex as selected
current_eve->f1 = 1; /* mark vertex as selected */
// Add all new edges connected to current_eve to the list
// DPRINT(printf("adding new edges\n"));
/* Add all new edges connected to current_eve to the list */
NextEdgeForVert(NULL, NULL); // Reset next edge
for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
{
if (eed->f1 == 0)
{
// DPRINT(printf("adding new edge[%i]: EID = %i\n", eIndex, eed->EID));
edges[eIndex] = eed;
eed->f1 = 1;
eIndex++;
}
}
// Find next shortest edge
// printf("finding shortest edge\n");
/* Find next shortest edge */
select_eed = NULL;
for(i = 0; i < eIndex; i++)
{
eed = edges[i];
// printf("edges[%i]: EID = %i\n", i, eed->EID);
if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) // eed is not selected yet and leads to a new node
if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) /* eed is not selected yet and leads to a new node */
{
float newWeight = 0;
if (eed->v1->f1 == 1)
@@ -1859,36 +1786,34 @@ void weightFromDistance(EditMesh *em)
newWeight = eed->v2->tmp.fp + eed->tmp.fp;
}
if (select_eed == NULL || newWeight < currentWeight) // no selected edge or current smaller than selected
if (select_eed == NULL || newWeight < currentWeight) /* no selected edge or current smaller than selected */
{
// printf("selecting edge %i\n", i);
currentWeight = newWeight;
select_eed = eed;
}
}
}
// printf("adding edge in graph\n");
if (select_eed != NULL)
{
select_eed->f1 = 2;
if (select_eed->v1->f1 == 0) // v1 is the new vertex
if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
{
current_eve = select_eed->v1;
}
else // otherwise, it's v2
else /* otherwise, it's v2 */
{
current_eve = select_eed->v2;
}
current_eve->tmp.fp = currentWeight;
//DPRINT(printf("adding vert: weight = %f\n", current_eve->tmp.fp));
}
} while (select_eed != NULL);
MEM_freeN(edges);
}
return 1;
}
MCol MColFromWeight(EditVert *eve)
@@ -1990,22 +1915,21 @@ void generateSkeleton(void)
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
weightFromDistance(em);
printf("-------------- DISTANCE\n");
weightToHarmonic(em);
printf("-------------- HARMONIC\n");
renormalizeWeight(em, 1.0f);
#ifdef DEBUG_REEB
weightToVCol(em);
#endif
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
verifyBuckets(rg);
// Remove arcs without embedding
/* Remove arcs without embedding */
filterNullReebGraph(rg);
printf("-------------- NULL\n");
verifyBuckets(rg);
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
@@ -2013,8 +1937,6 @@ void generateSkeleton(void)
filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
}
printf("-------------- EXTERNAL\n");
verifyBuckets(rg);
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
@@ -2022,8 +1944,6 @@ void generateSkeleton(void)
filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
}
printf("-------------- INTERNAL\n");
verifyBuckets(rg);
if (G.scene->toolsettings->skgen_options & SKGEN_REPOSITION)
@@ -2031,13 +1951,9 @@ void generateSkeleton(void)
repositionNodes(rg);
}
printf("-------------- POSITION\n");
verifyBuckets(rg);
printf("--------------\n");
// Filtering might have created degree 2 nodes, so remove them
/* Filtering might have created degree 2 nodes, so remove them */
removeNormalNodes(rg);
verifyBuckets(rg);
@@ -2053,8 +1969,10 @@ void generateSkeleton(void)
sortArcs(rg);
#ifdef DEBUG_REEB
exportGraph(rg, -1);
#endif
generateSkeletonFromReebGraph(rg);
freeGraph(rg);