commit from r27250 to fix bug #21433, broke local axis rotation for pose bones and objects.

commented fix and reopened report.
This commit is contained in:
Campbell Barton
2010-03-08 11:47:43 +00:00
parent 57eac3b3e3
commit 1138214a8c

View File

@@ -3004,7 +3004,8 @@ int Rotation(TransInfo *t, short mval[2])
sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
}
t->values[0] = final;
// fixes [#21433] but breaks, typical local axis rotation - campbell
// t->values[0] = final;
vec_rot_to_mat3( mat, t->axis, final);