commit from r27250 to fix bug #21433, broke local axis rotation for pose bones and objects.
commented fix and reopened report.
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@@ -3004,7 +3004,8 @@ int Rotation(TransInfo *t, short mval[2])
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sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
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}
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t->values[0] = final;
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// fixes [#21433] but breaks, typical local axis rotation - campbell
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// t->values[0] = final;
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vec_rot_to_mat3( mat, t->axis, final);
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