remove modifiers_indexInObject(), just call BLI_findindex directly.

This commit is contained in:
Campbell Barton
2012-12-15 05:46:41 +00:00
parent 865b547b44
commit 11ffc7f5c2
4 changed files with 5 additions and 12 deletions

View File

@@ -358,8 +358,6 @@ int modifiers_isCorrectableDeformed(struct Object *ob);
void modifier_freeTemporaryData(struct ModifierData *md);
int modifiers_isPreview(struct Object *ob);
int modifiers_indexInObject(struct Object *ob, struct ModifierData *md);
typedef struct CDMaskLink {
struct CDMaskLink *next;
CustomDataMask mask;

View File

@@ -1421,7 +1421,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
/* grab modifiers until index i */
if ((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
if ((index >= 0) && (BLI_findindex(&ob->modifiers, md) >= index))
break;
}
@@ -1666,7 +1666,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
isPrevDeform = (mti->type == eModifierTypeType_OnlyDeform);
/* grab modifiers until index i */
if ((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
if ((index >= 0) && (BLI_findindex(&ob->modifiers, md) >= index))
break;
if (sculpt_mode && md->type == eModifierType_Multires)

View File

@@ -621,11 +621,6 @@ int modifiers_isPreview(Object *ob)
return FALSE;
}
int modifiers_indexInObject(Object *ob, ModifierData *md_seek)
{
return BLI_findindex(&ob->modifiers, md_seek);
}
void modifier_freeTemporaryData(ModifierData *md)
{
if (md->type == eModifierType_Armature) {

View File

@@ -267,7 +267,7 @@ static void set_vertex_channel(float *channel, float time, struct Scene *scene,
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float *verts;
int *tris=NULL, numVerts=0, numTris=0;
int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
int modifierIndex = BLI_findindex(&ob->modifiers, fluidmd);
int framesize = (3*fobj->numVerts) + 1;
int j;
@@ -388,7 +388,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
if (fluid_is_animated_mesh(fluidmd->fss)) {
float *verts=NULL;
int *tris=NULL, modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
int *tris=NULL, modifierIndex = BLI_findindex(&ob->modifiers, (ModifierData *)fluidmd);
initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
fobj->VertexCache = MEM_callocN(length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
@@ -491,7 +491,7 @@ static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
int modifierIndex = BLI_findindex(&ob->modifiers, fluidmd);
float *verts=NULL;
int *tris=NULL;