EEVEE: RenderPass: Improve AO pass if screen space radius is small
This just bypass the occlusion computation if there is no occlusion data. This avoids weird looking occlusion due to the screen space geometric normal reconstruction.
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@@ -99,9 +99,12 @@ void main()
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OcclusionData data = occlusion_load(vP, 1.0);
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float visibility = diffuse_occlusion(data, V, N, Ng);
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FragColor = vec4(visibility);
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if (min_v4(abs(data.horizons)) != M_PI) {
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FragColor = vec4(diffuse_occlusion(data, V, N, Ng));
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}
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else {
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FragColor = vec4(1.0);
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}
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}
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}
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