Tweaked multi-paint and the way the colors are displayed so one of the artists could see it-
when you paint the active group, and makes the others match based on the change factor; so the active group being 0 is not handled.
This commit is contained in:
@@ -1612,18 +1612,27 @@ static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, u
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Mesh *me = ob->data;
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float colf[4], input = 0.0f, unsel_sum = 0.0f;// Jason
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int i;
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int cnt = 0;
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char make_black = FALSE;
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char was_a_nonzero = FALSE;
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char actdef_nonzero = FALSE;
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if (me->dvert) {
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for (i=0; i<me->dvert[vert].totweight; i++) {
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// Jason was here
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if(multipaint && selected > 1) {
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if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
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if(ob->actdef-1 == me->dvert[vert].dw[i].def_nr) {
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if (me->dvert[vert].dw[i].weight == 0) {
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//make_black = TRUE;
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break;
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}
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actdef_nonzero = TRUE;
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}
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if(me->dvert[vert].dw[i].weight) {
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input+=me->dvert[vert].dw[i].weight;
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cnt++;
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was_a_nonzero = TRUE;
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}
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}
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// TODO unselected non-bone groups should not be involved in this sum
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else if(auto_normalize) {
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@@ -1633,13 +1642,18 @@ static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, u
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input+=me->dvert[vert].dw[i].weight;
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}
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}
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// Jason was here
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if(multipaint && selected > 1) {
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if(cnt == 0 || input == 1.0f && auto_normalize && !unsel_sum) {
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if(!make_black && multipaint && selected > 1) {
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/*if(input == 1.0f && auto_normalize && !unsel_sum) {
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make_black = TRUE;
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} else */
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if(!(was_a_nonzero && actdef_nonzero)) {
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make_black = TRUE;
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} else if (!auto_normalize){
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input /= selected;
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}
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}
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}
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@@ -812,7 +812,8 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
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if (dw->weight > paintval)
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dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
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}
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CLAMP(dw->weight, 0.0f, 1.0f);
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// Jason delay clamping until the end so multi-paint can function when the active group is at the limits
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//CLAMP(dw->weight, 0.0f, 1.0f);
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/* if no spray, clip result with orig weight & orig alpha */
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if((wp->flag & VP_SPRAY)==0) {
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@@ -839,7 +840,7 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
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else
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testw = uw->weight;
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}
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CLAMP(testw, 0.0f, 1.0f);
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//CLAMP(testw, 0.0f, 1.0f);
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if( testw<uw->weight ) {
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if(dw->weight < testw) dw->weight= testw;
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@@ -1126,12 +1127,14 @@ static int has_unselected_unlocked_bone_group(int defcnt, char *selection, int s
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static void multipaint_selection(MDeformVert *dvert, float change, char *selection, int defcnt) {
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int i;
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MDeformWeight *dw;
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float val;
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// make sure they are all at most 1 after the change
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for(i = 0; i < defcnt; i++) {
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if(selection[i]) {
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dw = defvert_find_index(dvert, i);
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if(dw && dw->weight) {
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if(dw->weight * change > 1) {
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val = dw->weight * change;
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if(val > 1) {
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change = 1.0f/dw->weight;
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}
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}
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@@ -1237,6 +1240,10 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defcnt, char *
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}
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}
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if(total_changed) {
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// auto normalize will allow weights to temporarily go above 1 in redistribution
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if(validmap && total_changed < 0 && total_valid) {
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totchange_allowed = total_valid;
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}
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if(totchange_allowed) {
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if(totchange < 0) {
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totchange_allowed = total_valid - totchange_allowed;
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@@ -1291,32 +1298,45 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defcnt, char *
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}
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/*Jason*/
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static float get_mp_change(MDeformVert *odv, char *selection, float oldw, float neww) {
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int i;
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if(oldw) {
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return neww/oldw;
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}
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for(i = 0; i < odv->totweight; i++) {
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if(selection[(odv->dw+i)->def_nr]) {
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if((odv->dw+i)->weight) {
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return ((odv->dw+i)->weight+neww) / (odv->dw+i)->weight;
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}
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}
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}
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return 0;
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}
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/*Jason*/
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/*static void reset_to_prev(VPaint *wv, MDeformVert *dv, int vgroup) {
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int i;
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MDeformWeight *d;
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MDeformWeight *w;
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for(i = 0; i < dv->totweight; i++) {
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d = dv->dw+i;
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if(d->def_nr == vgroup) {
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continue;
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}
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w = defvert_find_index(wv, d->def_nr);
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if(w) {
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d->weight = w->weight;
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} else {
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d->weight = 0;
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}
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}
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}*/
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/* Jason */
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static void clamp_weights(MDeformVert *dvert) {
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int i;
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for (i = 0; i < dvert->totweight; i++) {
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CLAMP((dvert->dw+i)->weight, 0.0f, 1.0f);
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}
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}
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/*Jason*/
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/* fresh start to make multi-paint and locking modular */
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static void apply_mp_lcks_normalize(Object *ob, Mesh *me, int index, MDeformWeight *dw, int defcnt, float oldw, char *selection, int selected, char *bone_groups, char *validmap, char *flags, int multipaint) {
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static void apply_mp_lcks_normalize(Object *ob, Mesh *me, int index, MDeformWeight *dw, int defcnt, float oldw, float neww, char *selection, int selected, char *bone_groups, char *validmap, char *flags, int multipaint) {
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MDeformVert *dvert = me->dvert+index;
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MDeformVert *dv = MEM_mallocN(sizeof (*(me->dvert+index)), "oldMDeformVert");
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float neww = dw->weight;
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float change = 0.0f;
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int i;
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dw->weight = oldw;
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//defvert_copy(dv, dvert);
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dv->dw= MEM_dupallocN(dvert->dw);
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dv->flag = dvert->flag;
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dv->totweight = dvert->totweight;
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@@ -1329,6 +1349,8 @@ static void apply_mp_lcks_normalize(Object *ob, Mesh *me, int index, MDeformWeig
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change = 0.0f;
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}
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}
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clamp_weights(me->dvert+index);
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enforce_locks(dv, dvert, defcnt, flags, bone_groups, validmap);
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do_weight_paint_auto_normalize_all_groups(dvert, validmap);
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@@ -1390,7 +1412,9 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
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char *selection;
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int selected;
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float oldw;
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float neww;
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int defcnt;
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int i;
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if(validmap) {
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bone_groups = validmap;
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}else {
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@@ -1414,11 +1438,19 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
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if(!selected && ob->actdef) {
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selected = 1;
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}
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oldw = dw->weight;
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wpaint_blend(wp, dw, uw, alpha, paintweight, flip);
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neww = dw->weight;
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if(selected > 1 && multipaint) {
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if(!oldw || neww <= 0) {
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neww = oldw;
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dw->weight = oldw;
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}
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}
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/* Jason was here */
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apply_mp_lcks_normalize(ob, me, index, dw, defcnt, oldw, selection, selected, bone_groups, validmap, flags, multipaint);
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//check_locks_and_normalize(ob, me, index, vgroup, dw, oldw, validmap, flags, defcnt, bone_groups, selection, selected, multipaint);
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apply_mp_lcks_normalize(ob, me, index, dw, defcnt, oldw, neww, selection, selected, bone_groups, validmap, flags, multipaint);
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// dvert may have been altered greatly
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dw = defvert_find_index(me->dvert+index, vgroup);
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@@ -1433,19 +1465,17 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
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/* Jason */
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oldw = uw->weight;
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uw->weight= dw->weight;
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//uw->weight= dw->weight;
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uw->weight = neww;
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/* Jason */
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apply_mp_lcks_normalize(ob, me, j, uw, defcnt, oldw, selection, selected, bone_groups, validmap, flags, multipaint);
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//check_locks_and_normalize(ob, me, j, vgroup, uw, oldw, validmap, flags, defcnt, bone_groups, selection, selected, multipaint);
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apply_mp_lcks_normalize(ob, me, j, uw, defcnt, oldw, neww, selection, selected, bone_groups, validmap, flags, multipaint);
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}
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}
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/* Jason */
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if(flags) {
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MEM_freeN(flags);
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}
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if(selection) {
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MEM_freeN(selection);
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}
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MEM_freeN(selection);
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if(!validmap) {
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MEM_freeN(bone_groups);
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}
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