Cycles:
* Fix node tree identifier. MATERIAL > SHADER. This fixes some of the node buttons not showing up after recent merge.
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@@ -58,7 +58,7 @@
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#include "MEM_guardedalloc.h"
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EnumPropertyItem nodetree_type_items[] = {
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{NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes" },
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{NTREE_SHADER, "SHADER", ICON_MATERIAL, "Shader", "Shader nodes" },
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{NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes" },
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{NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes" },
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{0, NULL, 0, NULL, NULL}
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