Workbench: StudioLight: Fix worldspace rotation

This commit is contained in:
Clément Foucault
2018-11-30 02:02:21 +01:00
parent 6a4f5f6eb4
commit 1965db2be2

View File

@@ -38,8 +38,8 @@ void studiolight_update_world(WORKBENCH_PrivateData *wpd, StudioLight *studiolig
DRW_viewport_matrix_get(view_matrix, DRW_MAT_VIEW);
if (USE_WORLD_ORIENTATION(wpd)) {
axis_angle_to_mat4_single(rot_matrix, 'Y', -wpd->shading.studiolight_rot_z);
mul_m4_m4m4(rot_matrix, rot_matrix, view_matrix);
axis_angle_to_mat4_single(rot_matrix, 'Z', -wpd->shading.studiolight_rot_z);
mul_m4_m4m4(rot_matrix, view_matrix, rot_matrix);
swap_v3_v3(rot_matrix[2], rot_matrix[1]);
negate_v3(rot_matrix[2]);
}