Reverting part of #32971
By just removing these vars (commenting them out), we were getting alignment errors which were causing crashes when loading old files with armatures (crash in armature drawing code). Fortunately I happen to be working on a little project right now, and caught this :)
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@@ -193,9 +193,9 @@ typedef struct bPoseChannel {
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short agrp_index; /* index of action-group this bone belongs to (0 = default/no group) */
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// XXX depreceated.... old animation system (armature only viz) ----
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// int pathlen; /* for drawing paths, the amount of frames */
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// int pathsf; /* for drawing paths, the start frame number */
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// int pathef; /* for drawing paths, the end frame number */
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int pathlen; /* for drawing paths, the amount of frames */
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int pathsf; /* for drawing paths, the start frame number */
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int pathef; /* for drawing paths, the end frame number */
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// XXX end of depreceated code -------------------------------------
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struct Bone *bone; /* set on read file or rebuild pose */
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