make solver UI more consistent ... that is what parameters are available and what is not

This commit is contained in:
Jens Ole Wund
2008-01-13 22:51:48 +00:00
parent e4e66c9aa4
commit 1b6c8691fd

View File

@@ -3363,14 +3363,14 @@ static void object_softbodies__enable_psys(void *ob_v, void *psys_v)
#ifdef _work_on_sb_solver
static char sbsolvers[] = "Solver %t|RKP almost SOFT not usable but for some german teachers %x1|STU ip semi implicit euler%x3|SI1 (half step)adaptive semi implict euler %x2|SI2 (use dv)adaptive semi implict euler %x4|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
#else
static char sbsolvers[] = "STU PID semi implicit euler%x3|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
static char sbsolvers[] = "SIF semi implicit euler with fixed step size (worth a try with real stiff egdes)%x3|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
#endif
static void object_softbodies_II(Object *ob)
{
SoftBody *sb=ob->soft;
uiBlock *block;
static int val;
short *softflag=&ob->softflag, psys_cur=0;
short *softflag=&ob->softflag, psys_cur=0,adaptive_mode;
int ob_has_hair=psys_ob_has_hair(ob);
if(!_can_softbodies_at_all(ob)) return;
/*bah that is ugly! creating missing data members in UI code*/
@@ -3455,15 +3455,38 @@ static void object_softbodies_II(Object *ob)
uiBlockEndAlign(block);
/*SOLVER SETTINGS*/
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_DIFF, sbsolvers,10,100,50,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
uiDefButF(block, NUM, B_DIFF, "Error Lim:", 60,100,130,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"O", 190,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Old Error Calculation");
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 210,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 300,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
uiDefButS(block, MENU, B_SOFTBODY_CHANGE, sbsolvers,10,100,50,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
/*some have adapive step size - some not*/
switch (sb->solver_ID) {
case 0:
case 1:
{adaptive_mode = 1; break;}
case 3:
{adaptive_mode = 0; break;}
default: printf("SB_solver?\n"); // should never happen
}
if(adaptive_mode){
uiDefButF(block, NUM, B_DIFF, "Error Lim:", 60,100,120,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"O", 180,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Old Error Calculation");
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 200,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
}
else{
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 210,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_DIFF, "Steps:", 10,80,100,20, &sb->minloops, 1.00, 30000.0, 10, 0, "Solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
}
}
/* OTHER OBJECTS COLLISION STUFF */
if (ob->type==OB_MESH){