make solver UI more consistent ... that is what parameters are available and what is not
This commit is contained in:
@@ -3363,14 +3363,14 @@ static void object_softbodies__enable_psys(void *ob_v, void *psys_v)
|
||||
#ifdef _work_on_sb_solver
|
||||
static char sbsolvers[] = "Solver %t|RKP almost SOFT not usable but for some german teachers %x1|STU ip semi implicit euler%x3|SI1 (half step)adaptive semi implict euler %x2|SI2 (use dv)adaptive semi implict euler %x4|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
|
||||
#else
|
||||
static char sbsolvers[] = "STU PID semi implicit euler%x3|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
|
||||
static char sbsolvers[] = "SIF semi implicit euler with fixed step size (worth a try with real stiff egdes)%x3|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
|
||||
#endif
|
||||
static void object_softbodies_II(Object *ob)
|
||||
{
|
||||
SoftBody *sb=ob->soft;
|
||||
uiBlock *block;
|
||||
static int val;
|
||||
short *softflag=&ob->softflag, psys_cur=0;
|
||||
short *softflag=&ob->softflag, psys_cur=0,adaptive_mode;
|
||||
int ob_has_hair=psys_ob_has_hair(ob);
|
||||
if(!_can_softbodies_at_all(ob)) return;
|
||||
/*bah that is ugly! creating missing data members in UI code*/
|
||||
@@ -3455,15 +3455,38 @@ static void object_softbodies_II(Object *ob)
|
||||
uiBlockEndAlign(block);
|
||||
/*SOLVER SETTINGS*/
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButS(block, MENU, B_DIFF, sbsolvers,10,100,50,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
|
||||
uiDefButF(block, NUM, B_DIFF, "Error Lim:", 60,100,130,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
|
||||
uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"O", 190,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Old Error Calculation");
|
||||
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 210,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
|
||||
uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 300,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
|
||||
uiBlockEndAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
|
||||
uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
|
||||
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
|
||||
uiDefButS(block, MENU, B_SOFTBODY_CHANGE, sbsolvers,10,100,50,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
|
||||
/*some have adapive step size - some not*/
|
||||
switch (sb->solver_ID) {
|
||||
case 0:
|
||||
case 1:
|
||||
{adaptive_mode = 1; break;}
|
||||
case 3:
|
||||
{adaptive_mode = 0; break;}
|
||||
default: printf("SB_solver?\n"); // should never happen
|
||||
|
||||
}
|
||||
if(adaptive_mode){
|
||||
uiDefButF(block, NUM, B_DIFF, "Error Lim:", 60,100,120,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
|
||||
uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"O", 180,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Old Error Calculation");
|
||||
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 200,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
|
||||
uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
|
||||
uiBlockEndAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
|
||||
uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
|
||||
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
|
||||
}
|
||||
else{
|
||||
uiBlockEndAlign(block);
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 210,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
|
||||
uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
|
||||
uiBlockEndAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "Steps:", 10,80,100,20, &sb->minloops, 1.00, 30000.0, 10, 0, "Solver steps/frame ");
|
||||
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
/* OTHER OBJECTS COLLISION STUFF */
|
||||
if (ob->type==OB_MESH){
|
||||
|
||||
Reference in New Issue
Block a user