Fix: Wrong GL data format for RG integer textures
The GPU_RG16I format was assigned a wrong GL data format, which is probably a typo. Pull Request: https://projects.blender.org/blender/blender/pulls/141409
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@@ -401,7 +401,6 @@ inline GLenum to_gl_data_format(eGPUTextureFormat format)
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return GL_RGBA_INTEGER;
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case GPU_RG8:
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case GPU_RG32F:
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case GPU_RG16I:
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case GPU_RG16F:
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case GPU_RG16:
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return GL_RG;
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@@ -409,6 +408,7 @@ inline GLenum to_gl_data_format(eGPUTextureFormat format)
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case GPU_RG8I:
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case GPU_RG32UI:
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case GPU_RG32I:
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case GPU_RG16I:
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case GPU_RG16UI:
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return GL_RG_INTEGER;
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case GPU_R8:
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