In compositor, not always all scenes rendered... this was why:
When disabling 'save buffers', but keeping the 'full sample' option, the
*other* scenes in a composite didn't render.
This commit is contained in:
Ton Roosendaal
2008-02-15 13:49:10 +00:00
parent e63d03afc7
commit 1dc7f17493

View File

@@ -1080,6 +1080,10 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, int winx, int winy
re->ok= 0;
}
else {
if(!(re->r.scemode & R_EXR_TILE_FILE))
re->r.scemode &= ~R_FULL_SAMPLE; /* clear, so we can use this flag for test both */
/* fullsample wants uniform osa levels */
if(source && re->r.scemode & R_FULL_SAMPLE) {
re->r.osa= re->osa= source->osa;