Fix: Applying active keying set from menu not working
When a keying set is enabled and the keying set option "Active Keying Set" was chosen from the menu, it would give an error. That is because the active keyingset uses a special ID string (`"__ACTIVE__"`) that doesn't actually exist as a keying set. To fix it, explicitly check against that string and return the active if encountered. Pull Request: https://projects.blender.org/blender/blender/pulls/116192
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committed by
Christoph Lendenfeld
parent
d05d6f500b
commit
1ea97dde6d
@@ -1381,7 +1381,13 @@ static KeyingSet *keyingset_get_from_op_with_error(wmOperator *op, PropertyRNA *
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else if (prop_type == PROP_STRING) {
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char type_id[MAX_ID_NAME - 2];
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RNA_property_string_get(op->ptr, prop, type_id);
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ks = ANIM_keyingset_get_from_idname(scene, type_id);
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if (strcmp(type_id, "__ACTIVE__") == 0) {
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ks = ANIM_keyingset_get_from_enum_type(scene, scene->active_keyingset);
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}
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else {
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ks = ANIM_keyingset_get_from_idname(scene, type_id);
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}
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if (ks == nullptr) {
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BKE_reportf(op->reports, RPT_ERROR, "Keying set '%s' not found", type_id);
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