set the property on text files to native eol.
for x in `find . -name '*.c*'`; do svn propset svn:eol-style "native" $x; done for x in `find . -name '*.h'`; do svn propset svn:eol-style "native" $x; done
This commit is contained in:
@@ -1,23 +1,23 @@
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CC = g++
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LDFLAGS = -lz -lpng
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CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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CC = g++
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LDFLAGS = -lz -lpng
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CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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