set the property on text files to native eol.

for x in `find . -name '*.c*'`; do svn propset svn:eol-style "native" $x; done
for x in `find . -name '*.h'`; do svn propset svn:eol-style "native" $x; done
This commit is contained in:
Campbell Barton
2011-05-09 07:48:16 +00:00
parent f5bcf9211d
commit 1f90b86ae1

View File

@@ -1,23 +1,23 @@
CC = g++
LDFLAGS = -lz -lpng
CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32
EXECUTABLE = FLUID_3D
SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
OBJECTS = $(SOURCES:.cpp=.o)
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(OBJECTS) $(LDFLAGS) -o $@
.cpp.o:
$(CC) $(CFLAGS) $< -o $@
SPHERE.o: SPHERE.h
FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
clean:
rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
CC = g++
LDFLAGS = -lz -lpng
CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32
EXECUTABLE = FLUID_3D
SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
OBJECTS = $(SOURCES:.cpp=.o)
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(OBJECTS) $(LDFLAGS) -o $@
.cpp.o:
$(CC) $(CFLAGS) $< -o $@
SPHERE.o: SPHERE.h
FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
clean:
rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)