Fix: EEVEE-Next: Motion blur on image renders
overscan_changed is always true the first frame.
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@@ -125,7 +125,9 @@ void MotionBlurModule::sync()
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{
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/* Disable motion blur in viewport when changing camera projection type.
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* Avoids really high velocities. */
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if (inst_.velocity.camera_changed_projection() || inst_.camera.overscan_changed()) {
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if (inst_.velocity.camera_changed_projection() ||
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(inst_.is_viewport() && inst_.camera.overscan_changed()))
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{
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motion_blur_fx_enabled_ = false;
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}
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