Cycles: Do some logging when motion is detected in the scene
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@@ -20,6 +20,8 @@
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#include "blender_sync.h"
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#include "blender_util.h"
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#include "util_logging.h"
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CCL_NAMESPACE_BEGIN
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/* Blender Camera Intermediate: we first convert both the offline and 3d view
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@@ -400,6 +402,7 @@ void BlenderSync::sync_camera_motion(BL::Object b_ob, float motion_time)
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tfm = blender_camera_matrix(tfm, cam->type);
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if(tfm != cam->matrix) {
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VLOG(1) << "Camera " << b_ob.name() << " motion detected.";
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if(motion_time == -1.0f) {
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cam->motion.pre = tfm;
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cam->use_motion = true;
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@@ -27,6 +27,7 @@
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#include "subd_split.h"
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#include "util_foreach.h"
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#include "util_logging.h"
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#include "mikktspace.h"
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@@ -761,11 +762,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion
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if(new_attribute) {
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if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) {
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/* no motion, remove attributes again */
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VLOG(1) << "No actual motion for mesh " << b_mesh.name();
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mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
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if(attr_mN)
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mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
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}
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else if(time_index > 0) {
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VLOG(1) << "Filling motion for mesh " << b_mesh.name();
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/* motion, fill up previous steps that we might have skipped because
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* they had no motion, but we need them anyway now */
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float3 *P = &mesh->verts[0];
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@@ -30,6 +30,7 @@
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#include "util_foreach.h"
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#include "util_hash.h"
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#include "util_logging.h"
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CCL_NAMESPACE_BEGIN
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@@ -251,6 +252,7 @@ Object *BlenderSync::sync_object(BL::Object b_parent, int persistent_id[OBJECT_P
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if(object && (scene->need_motion() == Scene::MOTION_PASS || object_use_motion(b_ob))) {
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/* object transformation */
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if(tfm != object->tfm) {
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VLOG(1) << "Object " << b_ob.name() << " motion detected.";
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if(motion_time == -1.0f) {
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object->motion.pre = tfm;
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object->use_motion = true;
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