Cycles: Do some logging when motion is detected in the scene

This commit is contained in:
Sergey Sharybin
2014-12-18 14:40:14 +05:00
parent 2bdd44c87a
commit 20006e4a67
3 changed files with 8 additions and 0 deletions

View File

@@ -20,6 +20,8 @@
#include "blender_sync.h"
#include "blender_util.h"
#include "util_logging.h"
CCL_NAMESPACE_BEGIN
/* Blender Camera Intermediate: we first convert both the offline and 3d view
@@ -400,6 +402,7 @@ void BlenderSync::sync_camera_motion(BL::Object b_ob, float motion_time)
tfm = blender_camera_matrix(tfm, cam->type);
if(tfm != cam->matrix) {
VLOG(1) << "Camera " << b_ob.name() << " motion detected.";
if(motion_time == -1.0f) {
cam->motion.pre = tfm;
cam->use_motion = true;

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@@ -27,6 +27,7 @@
#include "subd_split.h"
#include "util_foreach.h"
#include "util_logging.h"
#include "mikktspace.h"
@@ -761,11 +762,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion
if(new_attribute) {
if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) {
/* no motion, remove attributes again */
VLOG(1) << "No actual motion for mesh " << b_mesh.name();
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if(attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
else if(time_index > 0) {
VLOG(1) << "Filling motion for mesh " << b_mesh.name();
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->verts[0];

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@@ -30,6 +30,7 @@
#include "util_foreach.h"
#include "util_hash.h"
#include "util_logging.h"
CCL_NAMESPACE_BEGIN
@@ -251,6 +252,7 @@ Object *BlenderSync::sync_object(BL::Object b_parent, int persistent_id[OBJECT_P
if(object && (scene->need_motion() == Scene::MOTION_PASS || object_use_motion(b_ob))) {
/* object transformation */
if(tfm != object->tfm) {
VLOG(1) << "Object " << b_ob.name() << " motion detected.";
if(motion_time == -1.0f) {
object->motion.pre = tfm;
object->use_motion = true;