Fix: EEVEE-Next: Broken uniform attribute in blended materials

Was caused by difference in header order for forward materials.
Fix by adding the missing include in the nodetree lib directly.

Fix #117277
This commit is contained in:
Clément Foucault
2024-04-24 11:31:39 +02:00
parent 6d347dd5ca
commit 2056b4b563

View File

@@ -3,6 +3,7 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
#pragma BLENDER_REQUIRE(draw_model_lib.glsl)
#pragma BLENDER_REQUIRE(gpu_shader_utildefines_lib.glsl)
#pragma BLENDER_REQUIRE(gpu_shader_math_base_lib.glsl)
#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)