Fix: EEVEE-Next: Broken uniform attribute in blended materials
Was caused by difference in header order for forward materials. Fix by adding the missing include in the nodetree lib directly. Fix #117277
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@@ -3,6 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
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#pragma BLENDER_REQUIRE(draw_model_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_utildefines_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_math_base_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
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