Cleanup: spelling in comments
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@@ -285,7 +285,7 @@ void PathTraceWorkCPU::cryptomatte_postproces()
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}
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#ifdef WITH_PATH_GUIDING
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/* Note: It seems that this is called before every rendering iteration/progression and not once per
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/* NOTE: It seems that this is called before every rendering iteration/progression and not once per
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* rendering. May be we find a way to call it only once per rendering. */
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void PathTraceWorkCPU::guiding_init_kernel_globals(void *guiding_field,
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void *sample_data_storage,
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@@ -100,7 +100,7 @@ ccl_device_inline bool sample_is_class_A(int pattern, int sample)
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if (!(pattern == SAMPLING_PATTERN_PMJ || pattern == SAMPLING_PATTERN_SOBOL_BURLEY)) {
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/* Fallback: assign samples randomly.
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* This is guaranteed to work "okay" for any sampler, but isn't good.
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* (Note: the seed constant is just a random number to guard against
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* (NOTE: the seed constant is just a random number to guard against
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* possible interactions with other uses of the hash. There's nothing
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* special about it.)
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*/
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@@ -723,12 +723,11 @@ template<typename Mesh> class Mikktspace {
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void build4RuleGroups()
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{
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/* Note: This could be parallelized by grouping all [t, i] pairs into
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/* NOTE: This could be parallelized by grouping all [t, i] pairs into
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* shards by hash(triangles[t].vertices[i]). This way, each shard can be processed
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* independently and in parallel.
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* However, the groupWithAny logic needs special handling (e.g. lock a mutex when
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* encountering a groupWithAny triangle, then sort it out, then unlock and proceed).
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*/
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* However, the `groupWithAny` logic needs special handling (e.g. lock a mutex when
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* encountering a `groupWithAny` triangle, then sort it out, then unlock and proceed). */
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for (uint t = 0; t < nrTriangles; t++) {
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Triangle &triangle = triangles[t];
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for (uint i = 0; i < 3; i++) {
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@@ -103,7 +103,7 @@ enum eView2D_CommonViewTypes {
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Foeard Declarations
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/** \name Forward Declarations
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* \{ */
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struct View2D;
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@@ -101,7 +101,7 @@ struct UndoMesh {
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int shapenr;
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#ifdef USE_ARRAY_STORE
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/* N`ull arrays are considered empty */
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/* Null arrays are considered empty. */
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struct { /* most data is stored as 'custom' data */
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BArrayCustomData *vdata, *edata, *ldata, *pdata;
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BArrayState **keyblocks;
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@@ -5749,15 +5749,14 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, const wmEvent
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if (!started && ELEM(retval, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
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/* Did the stroke never start? If so push a blank sculpt undo
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* step to prevent a global undo step (which is triggered by the
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* OPTYPE_UNDO flag in SCULPT_OT_brush_stroke).
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* #OPTYPE_UNDO flag in #SCULPT_OT_brush_stroke).
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*
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* Having blank global undo steps interleaved with sculpt steps
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* corrupts the DynTopo undo stack.
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* See T101430.
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*
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* Note: simply returning OPERATOR_CANCELLED was not
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* sufficient to prevent this.
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*/
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* NOTE: simply returning #OPERATOR_CANCELLED was not
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* sufficient to prevent this. */
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Brush *brush = BKE_paint_brush(&sd->paint);
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@@ -1294,11 +1294,10 @@ static int sculpt_reveal_all_exec(bContext *C, wmOperator *op)
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SCULPT_visibility_sync_all_from_faces(ob);
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/* Note: SCULPT_visibility_sync_all_from_faces may have deleted
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* pbvh->hide_vert if hide_poly did not exist, which is why
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* we call BKE_pbvh_update_hide_attributes_from_mesh here instead of
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* after CustomData_free_layer_named above.
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*/
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/* NOTE: #SCULPT_visibility_sync_all_from_faces may have deleted
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* `pbvh->hide_vert` if hide_poly did not exist, which is why
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* we call #BKE_pbvh_update_hide_attributes_from_mesh here instead of
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* after #CustomData_free_layer_named above. */
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if (!with_bmesh) {
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BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
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}
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@@ -125,7 +125,7 @@ void MTLImmediate::end()
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* TODO(Metal): Cache this vertex state based on Vertex format and shaders. */
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for (int i = 0; i < interface->get_total_attributes(); i++) {
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/* Note: Attribute in VERTEX FORMAT does not necessarily share the same array index as
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/* NOTE: Attribute in VERTEX FORMAT does not necessarily share the same array index as
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* attributes in shader interface. */
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GPUVertAttr *attr = nullptr;
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const MTLShaderInputAttribute &mtl_shader_attribute = interface->get_attribute(i);
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@@ -534,7 +534,7 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
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state_shaded_smooth = false;
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state_group_name = "";
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/* Reset object-local material index that's used in face infos.
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* Note: do not reset the material name; that has to carry over
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* NOTE: do not reset the material name; that has to carry over
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* into the next object if needed. */
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state_material_index = -1;
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curr_geom = create_geometry(
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@@ -330,9 +330,8 @@ typedef enum eAutomasking_flag {
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BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS = (1 << 3),
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BRUSH_AUTOMASKING_CAVITY_NORMAL = (1 << 4),
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/* Note: normal and inverted are mutually exclusive,
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* inverted has priority if both bits are set.
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*/
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/* NOTE: normal and inverted are mutually exclusive,
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* inverted has priority if both bits are set. */
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BRUSH_AUTOMASKING_CAVITY_INVERTED = (1 << 5),
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BRUSH_AUTOMASKING_CAVITY_ALL = (1 << 4) | (1 << 5),
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BRUSH_AUTOMASKING_CAVITY_USE_CURVE = (1 << 6),
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@@ -92,7 +92,7 @@ static const EnumPropertyItem rna_enum_brush_texture_slot_map_texture_mode_items
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#endif
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/* clang-format off */
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/* Note: we don't actually turn these into a single enum bitmask property,
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/* Note: we don't actually turn these into a single enum bit-mask property,
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* instead we construct individual boolean properties. */
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const EnumPropertyItem RNA_automasking_flags[] = {
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{BRUSH_AUTOMASKING_TOPOLOGY, "use_automasking_topology", 0,"Topology", "Affect only vertices connected to the active vertex under the brush"},
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