Bugfix 33075
Nodes could use duplicated memory - and on free you get duplicate-free errors. Affected texture nodes, but I suspect compositing too. Fix found by Philipp Oeser. Thanks!
This commit is contained in:
@@ -405,10 +405,14 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
|
||||
nnode->new_node = NULL;
|
||||
|
||||
/* only shader nodes get pleasant preview updating this way, compo uses own system */
|
||||
if (node->preview && ntree->type == NTREE_SHADER) {
|
||||
nnode->preview = MEM_dupallocN(node->preview);
|
||||
if (node->preview->rect)
|
||||
nnode->preview->rect = MEM_dupallocN(node->preview->rect);
|
||||
if (node->preview) {
|
||||
if (ntree->type == NTREE_SHADER) {
|
||||
nnode->preview = MEM_dupallocN(node->preview);
|
||||
if (node->preview->rect)
|
||||
nnode->preview->rect = MEM_dupallocN(node->preview->rect);
|
||||
}
|
||||
else
|
||||
nnode->preview = NULL;
|
||||
}
|
||||
|
||||
if (ntree)
|
||||
|
||||
Reference in New Issue
Block a user