Fix T96728: 'Automatic Constraint' using the wrong orientation
If the `Automatic Constraint` modifier was activated while an axis constraint was already set, the orientation used would be the default orientation of the mode and not that of the scene. This was because the `initSelectConstraint` function was not called in this case and the `Automatic Constraint` mode was enabled by other indirect means. So the solution is to call `initSelectConstraint` in either case and remove these "indirect means" of enabling `Automatic Constraint`.
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@@ -843,10 +843,6 @@ int transformEvent(TransInfo *t, const wmEvent *event)
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handled = true;
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}
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else if (event->type == MOUSEMOVE) {
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if (t->modifiers & (MOD_CONSTRAINT_SELECT_AXIS | MOD_CONSTRAINT_SELECT_PLANE)) {
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t->con.mode |= CON_SELECT;
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}
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copy_v2_v2_int(t->mval, event->mval);
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/* Use this for soft redraw. Might cause flicker in object mode */
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@@ -1095,6 +1091,7 @@ int transformEvent(TransInfo *t, const wmEvent *event)
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/* Confirm. */
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postSelectConstraint(t);
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t->modifiers &= ~(MOD_CONSTRAINT_SELECT_AXIS | MOD_CONSTRAINT_SELECT_PLANE);
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t->redraw = TREDRAW_HARD;
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}
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else {
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if (t->options & CTX_CAMERA) {
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@@ -1106,6 +1103,7 @@ int transformEvent(TransInfo *t, const wmEvent *event)
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restoreTransObjects(t);
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transform_mode_init(t, NULL, TFM_TRACKBALL);
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}
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t->redraw = TREDRAW_HARD;
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}
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else {
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t->modifiers |= (event->val == TFM_MODAL_AUTOCONSTRAINT) ?
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@@ -1114,13 +1112,13 @@ int transformEvent(TransInfo *t, const wmEvent *event)
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if (t->con.mode & CON_APPLY) {
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stopConstraint(t);
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}
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else {
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initSelectConstraint(t);
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postSelectConstraint(t);
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}
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initSelectConstraint(t);
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/* Use #TREDRAW_SOFT so that #selectConstraint is only called on the next event.
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* This allows us to "deselect" the contraint. */
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t->redraw = TREDRAW_SOFT;
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}
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}
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t->redraw |= TREDRAW_HARD;
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handled = true;
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}
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break;
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@@ -996,19 +996,10 @@ void selectConstraint(TransInfo *t)
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void postSelectConstraint(TransInfo *t)
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{
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if (!(t->con.mode & CON_SELECT)) {
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return;
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}
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t->con.mode &= ~CON_AXIS0;
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t->con.mode &= ~CON_AXIS1;
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t->con.mode &= ~CON_AXIS2;
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t->con.mode &= ~CON_SELECT;
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setNearestAxis(t);
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startConstraint(t);
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t->redraw = TREDRAW_HARD;
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if (!(t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2))) {
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t->con.mode &= ~CON_APPLY;
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}
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}
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static void setNearestAxis2d(TransInfo *t)
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