code cleanup: quiet shadow warning.
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@@ -111,7 +111,7 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
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MLoop *ml;
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MPoly *mp;
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float mtx[4][4];
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int i, j;
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int i;
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int a, totshape;
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int *vtargetmap = NULL, *vtmap_a = NULL, *vtmap_b = NULL;
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@@ -221,7 +221,7 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
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ml = CDDM_get_loops(result);
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for (i = 0; i < maxPolys; i++, mp++) {
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MLoop *ml2;
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int e;
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int j, e;
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/* reverse the loop, but we keep the first vertex in the face the same,
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* to ensure that quads are split the same way as on the other side */
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@@ -249,8 +249,8 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
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/* handle uvs,
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* let tessface recalc handle updating the MTFace data */
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if (mmd->flag & (MOD_MIR_MIRROR_U | MOD_MIR_MIRROR_V)) {
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const int do_mirr_u = (mmd->flag & MOD_MIR_MIRROR_U) != 0;
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const int do_mirr_v = (mmd->flag & MOD_MIR_MIRROR_V) != 0;
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const bool do_mirr_u = (mmd->flag & MOD_MIR_MIRROR_U) != 0;
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const bool do_mirr_v = (mmd->flag & MOD_MIR_MIRROR_V) != 0;
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const int totuv = CustomData_number_of_layers(&result->loopData, CD_MLOOPUV);
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