Merge branch 'blender-v4.0-release'

This commit is contained in:
Julian Eisel
2023-10-18 16:11:35 +02:00
3 changed files with 27 additions and 13 deletions

View File

@@ -122,7 +122,7 @@ AssetLibrary *AssetLibraryService::get_asset_library_on_disk(eAssetLibraryType l
std::string normalized_root_path = utils::normalize_directory_path(root_path);
std::unique_ptr<AssetLibrary> *lib_uptr_ptr = on_disk_libraries_.lookup_ptr(
normalized_root_path);
{library_type, normalized_root_path});
if (lib_uptr_ptr != nullptr) {
CLOG_INFO(&LOG, 2, "get \"%s\" (cached)", normalized_root_path.c_str());
AssetLibrary *lib = lib_uptr_ptr->get();
@@ -139,7 +139,7 @@ AssetLibrary *AssetLibraryService::get_asset_library_on_disk(eAssetLibraryType l
/* Reload catalogs on refresh. */
lib->on_refresh_ = [](AssetLibrary &self) { self.catalog_service->reload_catalogs(); };
on_disk_libraries_.add_new(normalized_root_path, std::move(lib_uptr));
on_disk_libraries_.add_new({library_type, normalized_root_path}, std::move(lib_uptr));
CLOG_INFO(&LOG, 2, "get \"%s\" (loaded)", normalized_root_path.c_str());
return lib;
}

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@@ -9,6 +9,7 @@
#pragma once
#include <optional>
#include <utility>
#include "AS_asset_library.hh"
@@ -38,9 +39,12 @@ namespace blender::asset_system {
class AssetLibraryService {
static std::unique_ptr<AssetLibraryService> instance_;
/* Mapping absolute path of the library's root path (normalize with #normalize_directory_path()!)
* the AssetLibrary instance. */
Map<std::string, std::unique_ptr<AssetLibrary>> on_disk_libraries_;
/** Identify libraries with the library type, and the absolute path of the library's root path
* (normalize with #normalize_directory_path()!). The type is relevant since the current file
* library may point to the same path as a custom library. */
using OnDiskLibraryIdentifier = std::pair<eAssetLibraryType, std::string>;
/* Mapping of a (type, root path) pair to the AssetLibrary instance. */
Map<OnDiskLibraryIdentifier, std::unique_ptr<AssetLibrary>> on_disk_libraries_;
/** Library without a known path, i.e. the "Current File" library if the file isn't saved yet. If
* the file was saved, a valid path for the library can be determined and #on_disk_libraries_
* above should be used. */

View File

@@ -113,8 +113,6 @@ TEST_F(AssetLibraryServiceTest, library_from_reference)
{
AssetLibraryService *service = AssetLibraryService::get();
AssetLibrary *const lib = service->get_asset_library_on_disk_custom(__func__,
asset_library_root_);
AssetLibrary *const curfile_lib = service->get_asset_library_current_file();
AssetLibraryReference ref{};
@@ -123,12 +121,24 @@ TEST_F(AssetLibraryServiceTest, library_from_reference)
<< "Getting the local (current file) reference without a main saved on disk should return "
"the current file library";
Main dummy_main{};
std::string dummy_filepath = asset_library_root_ + SEP + "dummy.blend";
STRNCPY(dummy_main.filepath, dummy_filepath.c_str());
EXPECT_EQ(lib, service->get_asset_library(&dummy_main, ref))
<< "Getting the local (current file) reference with a main saved on disk should return "
"the an asset library for this directory";
{
Main dummy_main{};
std::string dummy_filepath = asset_library_root_ + SEP + "dummy.blend";
STRNCPY(dummy_main.filepath, dummy_filepath.c_str());
AssetLibrary *custom_lib = service->get_asset_library_on_disk_custom(__func__,
asset_library_root_);
AssetLibrary *tmp_curfile_lib = service->get_asset_library(&dummy_main, ref);
/* Requested a current file library with a (fake) file saved in the same directory as a custom
* asset library. The resulting library should never match the custom asset library, even
* though the paths match. */
EXPECT_NE(custom_lib, tmp_curfile_lib)
<< "Getting an asset library from a local (current file) library reference should never "
"match any custom asset library";
EXPECT_EQ(custom_lib->root_path(), tmp_curfile_lib->root_path());
}
}
TEST_F(AssetLibraryServiceTest, library_path_trailing_slashes)