Fix #109047: Screw modifier's smooth shading option does not work
Caused by 5876573e14
Seems like a copy/paste mistake in above commit, now corrected.
Pull Request: https://projects.blender.org/blender/blender/pulls/109052
This commit is contained in:
committed by
Philipp Oeser
parent
57c3c68ffb
commit
23eef18b65
@@ -878,7 +878,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
|
||||
else {
|
||||
origindex[mpoly_index] = ORIGINDEX_NONE;
|
||||
dst_material_index[mpoly_index] = mat_nr;
|
||||
sharp_faces.span[i] = use_flat_shading;
|
||||
sharp_faces.span[mpoly_index] = use_flat_shading;
|
||||
}
|
||||
poly_offests_new[mpoly_index] = mpoly_index * 4;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user