* Remove last occurrences of the OB_SHADED flag.
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@@ -168,8 +168,8 @@ typedef struct View3D {
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int layact;
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/**
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* The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID,
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* OB_SHADED or OB_TEXTURE */
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* The drawing mode for the 3d display. Set to OB_BOUNDBOX, OB_WIRE, OB_SOLID,
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* OB_TEXTURE, OB_MATERIAL or OB_RENDER */
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short drawtype;
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short ob_centre_cursor; /* optional bool for 3d cursor to define center */
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short scenelock, around;
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@@ -1739,7 +1739,6 @@ static void rna_def_object(BlenderRNA *brna)
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{OB_BOUNDBOX, "BOUNDS", 0, "Bounds", "Draw the bounding box of the object"},
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{OB_WIRE, "WIRE", 0, "Wire", "Draw the object as a wireframe"},
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{OB_SOLID, "SOLID", 0, "Solid", "Draw the object as a solid (If solid drawing is enabled in the viewport)"},
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// disabled {OB_SHADED, "SHADED", 0, "Shaded", ""},
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{OB_TEXTURE, "TEXTURED", 0, "Textured", "Draw the object with textures (If textures are enabled in the viewport)"},
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{0, NULL, 0, NULL, NULL}};
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@@ -101,7 +101,6 @@ EnumPropertyItem viewport_shade_items[] = {
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{OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
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//{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", ICON_POTATO, "Texture", "Display the object solid, with a texture"},
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{OB_MATERIAL, "MATERIAL", ICON_MATERIAL_DATA, "Material", "Display objects solid, with GLSL material"},
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{OB_RENDER, "RENDERED", ICON_SMOOTH, "Rendered", "Display render preview"},
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