Nodes: Migrate bump shader node to cpp
Needed for D13496
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@@ -58,7 +58,7 @@ set(SRC
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nodes/node_shader_bsdf_translucent.c
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nodes/node_shader_bsdf_transparent.c
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nodes/node_shader_bsdf_velvet.c
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nodes/node_shader_bump.c
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nodes/node_shader_bump.cc
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nodes/node_shader_camera.c
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nodes/node_shader_clamp.cc
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nodes/node_shader_common.c
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@@ -55,13 +55,13 @@ static int gpu_shader_bump(GPUMaterial *mat,
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}
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/* node type definition */
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void register_node_type_sh_bump(void)
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void register_node_type_sh_bump()
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{
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, 0);
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node_type_socket_templates(&ntype, sh_node_bump_in, sh_node_bump_out);
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node_type_storage(&ntype, "", NULL, NULL);
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node_type_storage(&ntype, "", nullptr, nullptr);
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node_type_gpu(&ntype, gpu_shader_bump);
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nodeRegisterType(&ntype);
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