Fix line-width (drawing hair at wrong width)
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@@ -5094,6 +5094,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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draw_as = PART_DRAW_DOT;
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/* 3. */
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glLineWidth(1.0f);
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switch (draw_as) {
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case PART_DRAW_DOT:
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if (part->draw_size)
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