code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names.

This commit is contained in:
Campbell Barton
2013-04-04 04:22:38 +00:00
parent 966e86cd2d
commit 2804caff4c
9 changed files with 53 additions and 46 deletions

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@@ -1204,8 +1204,8 @@ static void followpath_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra
vec_to_quat(quat, dir, (short)data->trackflag, (short)data->upflag);
normalize_v3(dir);
q[0] = (float)cos(0.5 * vec[3]);
x1 = (float)sin(0.5 * vec[3]);
q[0] = cosf(0.5 * vec[3]);
x1 = sinf(0.5 * vec[3]);
q[1] = -x1 * dir[0];
q[2] = -x1 * dir[1];
q[3] = -x1 * dir[2];

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@@ -1426,7 +1426,8 @@ static void converge(const float p1[3], const float p2[3], float v1, float v2,
while (1) {
if (i++ == RES) return;
p[0] = 0.5f * (pos[0] + neg[0]);
if ((function(p[0], p[1], p[2])) > 0.0f) pos[0] = p[0]; else neg[0] = p[0];
if ((function(p[0], p[1], p[2])) > 0.0f) pos[0] = p[0];
else neg[0] = p[0];
}
}
@@ -1436,7 +1437,8 @@ static void converge(const float p1[3], const float p2[3], float v1, float v2,
while (1) {
if (i++ == RES) return;
p[1] = 0.5f * (pos[1] + neg[1]);
if ((function(p[0], p[1], p[2])) > 0.0f) pos[1] = p[1]; else neg[1] = p[1];
if ((function(p[0], p[1], p[2])) > 0.0f) pos[1] = p[1];
else neg[1] = p[1];
}
}
@@ -1446,7 +1448,8 @@ static void converge(const float p1[3], const float p2[3], float v1, float v2,
while (1) {
if (i++ == RES) return;
p[2] = 0.5f * (pos[2] + neg[2]);
if ((function(p[0], p[1], p[2])) > 0.0f) pos[2] = p[2]; else neg[2] = p[2];
if ((function(p[0], p[1], p[2])) > 0.0f) pos[2] = p[2];
else neg[2] = p[2];
}
}

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@@ -1837,8 +1837,8 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4])
/* the tilt */
normalize_v3(dir);
q[0] = (float)cos(0.5 * vec[3]);
si = (float)sin(0.5 * vec[3]);
q[0] = cosf(0.5 * vec[3]);
si = sinf(0.5 * vec[3]);
q[1] = -si * dir[0];
q[2] = -si * dir[1];
q[3] = -si * dir[2];

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@@ -539,9 +539,9 @@ void QuatInterpolW(float *result, float quat1[4], float quat2[4], float t)
if ((1.0f - cosom) > 0.0001f) {
omega = (float)acos(cosom);
sinom = (float)sin(omega);
sc1 = (float)sin((1.0 - t) * omega) / sinom;
sc2 = (float)sin(t * omega) / sinom;
sinom = sinf(omega);
sc1 = sinf((1.0 - t) * omega) / sinom;
sc2 = sinf(t * omega) / sinom;
}
else {
sc1 = 1.0f - t;
@@ -558,8 +558,8 @@ void QuatInterpolW(float *result, float quat1[4], float quat2[4], float t)
result[2] = quat2[1];
result[3] = -quat2[0];
sc1 = (float)sin((1.0 - t) * M_PI_2);
sc2 = (float)sin(t * M_PI_2);
sc1 = sinf((1.0 - t) * M_PI_2);
sc2 = sinf(t * M_PI_2);
result[0] = sc1 * quat1[0] + sc2 * result[0];
result[1] = sc1 * quat1[1] + sc2 * result[1];

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@@ -742,8 +742,8 @@ typedef struct uiSearchboxData {
uiFontStyle fstyle;
uiSearchItems items;
int active; /* index in items array */
int noback; /* when menu opened with enough space for this */
int preview; /* draw thumbnail previews, rather than list */
bool noback; /* when menu opened with enough space for this */
bool preview; /* draw thumbnail previews, rather than list */
int prv_rows, prv_cols;
} uiSearchboxData;
@@ -1023,7 +1023,7 @@ static void ui_searchbox_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
/* pixel space */
wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f);
if (!data->noback)
if (data->noback == false)
ui_draw_search_back(NULL, NULL, &data->bbox); /* style not used yet */
/* draw text */
@@ -1136,10 +1136,10 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
/* special case, hardcoded feature, not draw backdrop when called from menus,
* assume for design that popup already added it */
if (but->block->flag & UI_BLOCK_SEARCH_MENU)
data->noback = 1;
data->noback = true;
if (but->a1 > 0 && but->a2 > 0) {
data->preview = 1;
data->preview = true;
data->prv_rows = but->a1;
data->prv_cols = but->a2;
}

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@@ -1573,8 +1573,8 @@ static void draw_pose_dofs(Object *ob)
for (i = 0; i < 3; i++) {
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
amin[i] = (float)sin(pchan->limitmin[i] * 0.5f);
amax[i] = (float)sin(pchan->limitmax[i] * 0.5f);
amin[i] = sinf(pchan->limitmin[i] * 0.5f);
amax[i] = sinf(pchan->limitmax[i] * 0.5f);
}
glScalef(1.0f, -1.0f, 1.0f);
@@ -1605,8 +1605,8 @@ static void draw_pose_dofs(Object *ob)
phi = fac * (pchan->limitmax[2] - pchan->limitmin[2]);
i = (a == -16) ? 0 : 1;
corner[i][0] = (float)sin(phi);
corner[i][1] = (float)cos(phi);
corner[i][0] = sinf(phi);
corner[i][1] = cosf(phi);
corner[i][2] = 0.0f;
glVertex3fv(corner[i]);
}
@@ -1629,8 +1629,8 @@ static void draw_pose_dofs(Object *ob)
i = (a == -16) ? 2 : 3;
corner[i][0] = 0.0f;
corner[i][1] = (float)sin(phi);
corner[i][2] = (float)cos(phi);
corner[i][1] = sinf(phi);
corner[i][2] = cosf(phi);
glVertex3fv(corner[i]);
}
glEnd();

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@@ -365,7 +365,8 @@ typedef struct ViewOpsData {
float viewquat[4]; /* working copy of rv3d->viewquat */
float trackvec[3];
float mousevec[3]; /* dolly only */
float reverse, dist0, camzoom0;
float reverse;
float dist_prev, camzoom_prev;
float grid, far;
bool axis_snap; /* view rotate only */
float zfac;
@@ -425,8 +426,8 @@ static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *even
* we may want to make this optional but for now its needed always */
ED_view3d_camera_lock_init(vod->v3d, vod->rv3d);
vod->dist0 = rv3d->dist;
vod->camzoom0 = rv3d->camzoom;
vod->dist_prev = rv3d->dist;
vod->camzoom_prev = rv3d->camzoom;
copy_qt_qt(vod->viewquat, rv3d->viewquat);
copy_qt_qt(vod->oldquat, rv3d->viewquat);
vod->origx = vod->oldx = event->x;
@@ -484,7 +485,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *even
/* find a new ofs value that is along the view axis (rather than the mouse location) */
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
vod->dist0 = rv3d->dist = len_v3v3(my_pivot, dvec);
vod->dist_prev = rv3d->dist = len_v3v3(my_pivot, dvec);
negate_v3_v3(rv3d->ofs, dvec);
}
@@ -1711,7 +1712,7 @@ static void viewzoom_apply(ViewOpsData *vod, const int x, const int y, const sho
if (use_cam_zoom) {
float delta;
delta = (x - vod->origx + y - vod->origy) / 10.0f;
vod->rv3d->camzoom = vod->camzoom0 + (zoom_invert ? -delta : delta);
vod->rv3d->camzoom = vod->camzoom_prev + (zoom_invert ? -delta : delta);
CLAMP(vod->rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
}
@@ -1746,7 +1747,7 @@ static void viewzoom_apply(ViewOpsData *vod, const int x, const int y, const sho
len1 = (int)sqrt((ctr[0] - x) * (ctr[0] - x) + (ctr[1] - y) * (ctr[1] - y)) + 5;
len2 = (int)sqrt((ctr[0] - vod->origx) * (ctr[0] - vod->origx) + (ctr[1] - vod->origy) * (ctr[1] - vod->origy)) + 5;
zfac = vod->dist0 * ((float)len2 / len1) / vod->rv3d->dist;
zfac = vod->dist_prev * ((float)len2 / len1) / vod->rv3d->dist;
}
else { /* USER_ZOOM_DOLLY */
float len1, len2;
@@ -1766,11 +1767,11 @@ static void viewzoom_apply(ViewOpsData *vod, const int x, const int y, const sho
if (use_cam_zoom) {
/* zfac is ignored in this case, see below */
#if 0
zfac = vod->camzoom0 * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->camzoom;
zfac = vod->camzoom_prev * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->camzoom;
#endif
}
else {
zfac = vod->dist0 * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->dist;
zfac = vod->dist_prev * (2.0f * ((len1 / len2) - 1.0f) + 1.0f) / vod->rv3d->dist;
}
}

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@@ -2757,8 +2757,8 @@ int Warp(TransInfo *t, const int UNUSED(mval[2]))
vec[1] = (vec[1] - cursor[1]);
co = (float)cos(phi0);
si = (float)sin(phi0);
co = cosf(phi0);
si = sinf(phi0);
loc[0] = -si * vec[1] + cursor[0];
loc[1] = co * vec[1] + cursor[1];
loc[2] = vec[2];

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@@ -719,13 +719,13 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i
side_delta = 2.0f * (float)M_PI / (float)nsides;
theta = (float)M_PI + 0.5f * ring_delta;
cos_theta = (float)cos(theta);
sin_theta = (float)sin(theta);
cos_theta = cosf(theta);
sin_theta = sinf(theta);
for (i = nrings - 1; i >= 0; i--) {
theta1 = theta + ring_delta;
cos_theta1 = (float)cos(theta1);
sin_theta1 = (float)sin(theta1);
cos_theta1 = cosf(theta1);
sin_theta1 = sinf(theta1);
if (do_caps && i == start) { // cap
glBegin(GL_POLYGON);
@@ -766,8 +766,8 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i
float cos_phi, sin_phi, dist;
phi -= side_delta;
cos_phi = (float)cos(phi);
sin_phi = (float)sin(phi);
cos_phi = cosf(phi);
sin_phi = sinf(phi);
dist = radhole + radring * cos_phi;
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
@@ -1635,15 +1635,18 @@ void BIF_draw_manipulator(const bContext *C)
switch (v3d->around) {
case V3D_CENTER:
case V3D_ACTIVE:
rv3d->twmat[3][0] = (scene->twmin[0] + scene->twmax[0]) / 2.0f;
rv3d->twmat[3][1] = (scene->twmin[1] + scene->twmax[1]) / 2.0f;
rv3d->twmat[3][2] = (scene->twmin[2] + scene->twmax[2]) / 2.0f;
if (v3d->around == V3D_ACTIVE && scene->obedit == NULL) {
Object *ob = OBACT;
if (ob && !(ob->mode & OB_MODE_POSE))
copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
{
Object *ob;
if (((v3d->around == V3D_ACTIVE) && (scene->obedit == NULL)) &&
((ob = OBACT) && !(ob->mode & OB_MODE_POSE)))
{
copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
}
else {
mid_v3_v3v3(rv3d->twmat[3], scene->twmin, scene->twmax);
}
break;
}
case V3D_LOCAL:
case V3D_CENTROID:
copy_v3_v3(rv3d->twmat[3], scene->twcent);